'm #genocided' bit
Overlooked part of customizing the #genocided sort menu. A bit of unrelated trap.c formatting included.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 trap.c $NHDT-Date: 1680935652 2023/04/08 06:34:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.525 $ */
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/* NetHack 3.7 trap.c $NHDT-Date: 1683116409 2023/05/03 12:20:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.530 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -497,8 +497,8 @@ maketrap(coordxy x, coordxy y, int typ)
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(void) set_levltyp(x, y, CORR);
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else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
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(void) set_levltyp(x, y, gl.level.flags.is_maze_lev ? ROOM
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: gl.level.flags.is_cavernous_lev ? CORR
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: DOOR);
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: gl.level.flags.is_cavernous_lev ? CORR
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: DOOR);
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unearth_objs(x, y);
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break;
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