'm #genocided' bit

Overlooked part of customizing the #genocided sort menu.

A bit of unrelated trap.c formatting included.
This commit is contained in:
PatR
2023-05-03 05:20:13 -07:00
parent e48c6bdc00
commit d2f4edc209
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -1,4 +1,4 @@
/* NetHack 3.7 insight.c $NHDT-Date: 1650875487 2022/04/25 08:31:27 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.60 $ */ /* NetHack 3.7 insight.c $NHDT-Date: 1683116397 2023/05/03 12:19:57 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.94 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
@@ -2641,9 +2641,9 @@ set_vanq_order(boolean for_vanq)
desc = "alphabetically"; desc = "alphabetically";
any.a_int = i + 1; any.a_int = i + 1;
add_menu(tmpwin, &nul_glyphinfo, &any, *vanqorders[i][0], 0, add_menu(tmpwin, &nul_glyphinfo, &any, *vanqorders[i][0], 0,
ATR_NONE, clr, vanqorders[i][2], ATR_NONE, clr, desc,
(i == flags.vanq_sortmode) ? MENU_ITEMFLAGS_SELECTED (i == flags.vanq_sortmode) ? MENU_ITEMFLAGS_SELECTED
: MENU_ITEMFLAGS_NONE); : MENU_ITEMFLAGS_NONE);
} }
Sprintf(buf, "Sort order for %s", Sprintf(buf, "Sort order for %s",
for_vanq ? "vanquished monster counts (also genocided types)" for_vanq ? "vanquished monster counts (also genocided types)"
+3 -3
View File
@@ -1,4 +1,4 @@
/* NetHack 3.7 trap.c $NHDT-Date: 1680935652 2023/04/08 06:34:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.525 $ */ /* NetHack 3.7 trap.c $NHDT-Date: 1683116409 2023/05/03 12:20:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.530 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */ /*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
@@ -497,8 +497,8 @@ maketrap(coordxy x, coordxy y, int typ)
(void) set_levltyp(x, y, CORR); (void) set_levltyp(x, y, CORR);
else if (IS_WALL(lev->typ) || lev->typ == SDOOR) else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
(void) set_levltyp(x, y, gl.level.flags.is_maze_lev ? ROOM (void) set_levltyp(x, y, gl.level.flags.is_maze_lev ? ROOM
: gl.level.flags.is_cavernous_lev ? CORR : gl.level.flags.is_cavernous_lev ? CORR
: DOOR); : DOOR);
unearth_objs(x, y); unearth_objs(x, y);
break; break;