waking waiting monsters after non-damaging attacks
- From a bug report, there are ways to, for example, steal items from Medusa without waking her, by clever use of Conflict. Avoid this by removing STRAT_WAITFORU when such an attack succeeds - it was theoretically possible to use a similar approach to steal from a STRAT_WAITFORU monster without it noticing while polymorphed and very fast, so bulletproof this case as well. Simpler because failed attacks wake too.
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@@ -73,6 +73,8 @@ non-altar prayer should limit god action, not maximize it
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potions of acid explode, not dilute, so make water_damage behave this way
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lookat monster notes if you see monster is trapped
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don't crash when angry shopkeeper re-enters the shop and you pick up something
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monsters with WAITFORU strategy should act if successfully attacked by
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non-damaging attacks (e.g. seduction, rust damage)
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Platform- and/or Interface-Specific Fixes
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