make a distinction between rock and unexplored area

This adds a pair of new glyphs: GLYPH_UNEXPLORED and GLYPH_NOTHING

GLYPH_UNEXPLORED is meant to be the glyph for areas of the map that
haven't been explored yet.

GLYPH_NOTHING is a glyph that represents that which cannot be seen,
for instance the dark part of a room when the dark_room option is
not set.  Since the symbol for stone can now be overridden to
a players choice, it no longer made sense using S_stone for the
dark areas of the room with dark_room off. This allows the same
intended result even if S_stone symbol is mapped to something visible.

GLYPH_UNEXPLORED is what areas of the map get initialized to now
instead of STONE.

This adds a pair of new symbols: S_unexplored and S_nothing.

S_nothing is meant to be left as an unseen character (space) in
order to achieve the intended effect on the display.

S_unexplored is the symbol that is mapped to GLYPH_UNEXPLORED, and
is a distinct symbol from S_stone, even if they are set to the same
character. They don't have to be set to the same character.

Hopefully there are minimal bugs, but it is a deviation from a
fairly long-standing approach so there could be some unintended
glitches that will need repair.
This commit is contained in:
nhmall
2020-02-08 00:48:03 -05:00
parent 84daf75981
commit d37fa196b2
19 changed files with 248 additions and 126 deletions

View File

@@ -4797,8 +4797,7 @@ s S_spider (arachnid or centipede)
@ S_ss3 (magic shield 3 of 4)
* S_ss4 (magic shield 4 of 4)
\(ha S_statue_trap (statue trap)
\ S_stone (solid rock or unexplored terrain
\ \ \ or dark part of a room)
\ S_stone (solid rock)
] S_strange_obj (strange object)
\- S_sw_bc (swallow bottom center)
\\ S_sw_bl (swallow bottom left)
@@ -4822,6 +4821,7 @@ T S_troll (troll)
| S_trwall (wall)
\- S_tuwall (wall)
U S_umber (umber hulk)
\ S_unexplored (unexplored terrain)
u S_unicorn (unicorn or horse)
< S_upladder (ladder up)
< S_upstair (staircase up)