make a distinction between rock and unexplored area
This adds a pair of new glyphs: GLYPH_UNEXPLORED and GLYPH_NOTHING GLYPH_UNEXPLORED is meant to be the glyph for areas of the map that haven't been explored yet. GLYPH_NOTHING is a glyph that represents that which cannot be seen, for instance the dark part of a room when the dark_room option is not set. Since the symbol for stone can now be overridden to a players choice, it no longer made sense using S_stone for the dark areas of the room with dark_room off. This allows the same intended result even if S_stone symbol is mapped to something visible. GLYPH_UNEXPLORED is what areas of the map get initialized to now instead of STONE. This adds a pair of new symbols: S_unexplored and S_nothing. S_nothing is meant to be left as an unseen character (space) in order to achieve the intended effect on the display. S_unexplored is the symbol that is mapped to GLYPH_UNEXPLORED, and is a distinct symbol from S_stone, even if they are set to the same character. They don't have to be set to the same character. Hopefully there are minimal bugs, but it is a deviation from a fairly long-standing approach so there could be some unintended glitches that will need repair.
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@@ -275,6 +275,9 @@
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*
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* statue One for each monster. Count: NUMMONS
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*
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* unexplored One for unexplored areas of the map
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* nothing Nothing but background
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*
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* The following are offsets used to convert to and from a glyph.
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*/
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#define NUM_ZAP 8 /* number of zap beam types */
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@@ -292,10 +295,14 @@
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#define GLYPH_SWALLOW_OFF ((NUM_ZAP << 2) + GLYPH_ZAP_OFF)
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#define GLYPH_WARNING_OFF ((NUMMONS << 3) + GLYPH_SWALLOW_OFF)
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#define GLYPH_STATUE_OFF (WARNCOUNT + GLYPH_WARNING_OFF)
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#define MAX_GLYPH (NUMMONS + GLYPH_STATUE_OFF)
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#define GLYPH_UNEXPLORED_OFF (NUMMONS + GLYPH_STATUE_OFF)
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#define GLYPH_NOTHING_OFF (GLYPH_UNEXPLORED_OFF + 1)
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#define MAX_GLYPH (GLYPH_NOTHING_OFF + 1)
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#define NO_GLYPH MAX_GLYPH
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#define GLYPH_INVISIBLE GLYPH_INVIS_OFF
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#define GLYPH_UNEXPLORED GLYPH_UNEXPLORED_OFF
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#define GLYPH_NOTHING GLYPH_NOTHING_OFF
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#define warning_to_glyph(mwarnlev) ((mwarnlev) + GLYPH_WARNING_OFF)
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#define mon_to_glyph(mon, rng) \
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@@ -434,5 +441,7 @@
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#define glyph_is_warning(glyph) \
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((glyph) >= GLYPH_WARNING_OFF \
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&& (glyph) < (GLYPH_WARNING_OFF + WARNCOUNT))
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#define glyph_is_unexplored(glyph) ((glyph) == GLYPH_UNEXPLORED)
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#define glyph_is_nothing(glyph) ((glyph) == GLYPH_NOTHING)
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#endif /* DISPLAY_H */
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