make a distinction between rock and unexplored area

This adds a pair of new glyphs: GLYPH_UNEXPLORED and GLYPH_NOTHING

GLYPH_UNEXPLORED is meant to be the glyph for areas of the map that
haven't been explored yet.

GLYPH_NOTHING is a glyph that represents that which cannot be seen,
for instance the dark part of a room when the dark_room option is
not set.  Since the symbol for stone can now be overridden to
a players choice, it no longer made sense using S_stone for the
dark areas of the room with dark_room off. This allows the same
intended result even if S_stone symbol is mapped to something visible.

GLYPH_UNEXPLORED is what areas of the map get initialized to now
instead of STONE.

This adds a pair of new symbols: S_unexplored and S_nothing.

S_nothing is meant to be left as an unseen character (space) in
order to achieve the intended effect on the display.

S_unexplored is the symbol that is mapped to GLYPH_UNEXPLORED, and
is a distinct symbol from S_stone, even if they are set to the same
character. They don't have to be set to the same character.

Hopefully there are minimal bugs, but it is a deviation from a
fairly long-standing approach so there could be some unintended
glitches that will need repair.
This commit is contained in:
nhmall
2020-02-08 00:48:03 -05:00
parent 84daf75981
commit d37fa196b2
19 changed files with 248 additions and 126 deletions

View File

@@ -169,9 +169,9 @@ int show;
if (!cansee(x, y) && !lev->waslit) {
/* Floor spaces are dark if unlit. Corridors are dark if unlit. */
if (lev->typ == ROOM && glyph == cmap_to_glyph(S_room))
glyph = cmap_to_glyph((flags.dark_room && iflags.use_color)
? (DARKROOMSYM)
: S_stone);
glyph = (flags.dark_room && iflags.use_color)
? cmap_to_glyph(DARKROOMSYM)
: GLYPH_NOTHING;
else if (lev->typ == CORR && glyph == cmap_to_glyph(S_litcorr))
glyph = cmap_to_glyph(S_corr);
}
@@ -1137,7 +1137,7 @@ int first;
for (y = lasty - 1; y <= lasty + 1; y++)
for (x = lastx - 1; x <= lastx + 1; x++)
if (isok(x, y))
show_glyph(x, y, cmap_to_glyph(S_stone));
show_glyph(x, y, GLYPH_UNEXPLORED);
}
swallower = monsndx(u.ustuck->data);
@@ -1211,7 +1211,7 @@ int mode;
for (y = lasty - 1; y <= lasty + 1; y++)
for (x = lastx - 1; x <= lastx + 1; x++)
if (isok(x, y))
show_glyph(x, y, cmap_to_glyph(S_stone));
show_glyph(x, y, GLYPH_UNEXPLORED);
}
/*
@@ -1222,7 +1222,7 @@ int mode;
for (y = u.uy - 1; y <= u.uy + 1; y++)
if (isok(x, y) && (is_pool_or_lava(x, y) || is_ice(x, y))) {
if (Blind && !(x == u.ux && y == u.uy))
show_glyph(x, y, cmap_to_glyph(S_stone));
show_glyph(x, y, GLYPH_UNEXPLORED);
else
newsym(x, y);
}
@@ -1411,8 +1411,7 @@ docrt()
for (x = 1; x < COLNO; x++) {
lev = &levl[x][0];
for (y = 0; y < ROWNO; y++, lev++)
if (lev->glyph != cmap_to_glyph(S_stone))
show_glyph(x, y, lev->glyph);
show_glyph(x, y, lev->glyph);
}
/* see what is to be seen */
@@ -1565,19 +1564,19 @@ int x, y, glyph;
* Reset the changed glyph borders so that none of the 3rd screen has
* changed.
*/
#define reset_glyph_bbox() \
{ \
int i; \
\
for (i = 0; i < ROWNO; i++) { \
#define reset_glyph_bbox() \
{ \
int i; \
\
for (i = 0; i < ROWNO; i++) { \
g.gbuf_start[i] = COLNO - 1; \
g.gbuf_stop[i] = 0; \
} \
} \
}
static const gbuf_entry nul_gbuf = { 0, cmap_to_glyph(S_stone) };
static const gbuf_entry nul_gbuf = { 0, GLYPH_UNEXPLORED };
/*
* Turn the 3rd screen into stone.
* Turn the 3rd screen into UNEXPLORED.
*/
void
clear_glyph_buffer()
@@ -1595,7 +1594,7 @@ clear_glyph_buffer()
}
/*
* Assumes that the indicated positions are filled with S_stone glyphs.
* Assumes that the indicated positions are filled with GLYPH_UNEXPLORED glyphs.
*/
void
row_refresh(start, stop, y)
@@ -1604,13 +1603,14 @@ int start, stop, y;
register int x;
for (x = start; x <= stop; x++)
if (g.gbuf[y][x].glyph != cmap_to_glyph(S_stone))
if (g.gbuf[y][x].glyph != GLYPH_UNEXPLORED)
print_glyph(WIN_MAP, x, y, g.gbuf[y][x].glyph, get_bk_glyph(x, y));
}
void
cls()
{
int y;
static boolean in_cls = 0;
if (in_cls)
@@ -1621,6 +1621,10 @@ cls()
clear_nhwindow(WIN_MAP); /* clear physical screen */
clear_glyph_buffer(); /* this is sort of an extra effort, but OK */
for (y = 0; y < ROWNO; y++) {
g.gbuf_start[y] = 0;
g.gbuf_stop[y] = COLNO - 1;
}
in_cls = FALSE;
}
@@ -1890,11 +1894,11 @@ static int
get_bk_glyph(x, y)
xchar x, y;
{
int idx, bkglyph = NO_GLYPH;
int idx, bkglyph = GLYPH_UNEXPLORED;
struct rm *lev = &levl[x][y];
if (iflags.use_background_glyph && lev->seenv != 0
&& g.gbuf[y][x].glyph != cmap_to_glyph(S_stone)) {
&& (g.gbuf[y][x].glyph != GLYPH_UNEXPLORED)) {
switch (lev->typ) {
case SCORR:
case STONE: