found_artifact() groundwork
Lay groundwork for generating a log event when finding an artifact on the floor or carried by a monster. This part should not produce any change in behavior. Move g.artidisco[] and g.artiexist[] out of the instance_globals struct back to local within artifact.c. They are both initialized at the start of a game (and only used in that file) so don't need to be part of any bulk reinitialization if restart-instead-of-exit ever gets implemented. Convert artiexist[] from an array of booleans to an array of structs containing a pair of bitfields. artiexist[].exists is a direct replacement for the boolean; artiexist[].found is new but not put to any significant use yet. If will be used to suppress the future found-an-artifact event for cases where a more specific event (like crowning or divine gift as #offer reward) is already produced. Remove g.via_naming altogether and add an extra argument to oname() calls to replace it. Add an extra argument to artifact_exists() calls.
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@@ -69,7 +69,9 @@ extern const char *artiname(int);
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extern struct obj *mk_artifact(struct obj *, aligntyp);
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extern const char *artifact_name(const char *, short *);
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extern boolean exist_artifact(int, const char *);
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extern void artifact_exists(struct obj *, const char *, boolean);
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extern void artifact_exists(struct obj *, const char *, boolean, boolean);
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extern void found_artifact(int);
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extern void find_artifact(struct obj *);
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extern int nartifact_exist(void);
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extern boolean arti_immune(struct obj *, int);
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extern boolean spec_ability(struct obj *, unsigned long);
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@@ -470,7 +472,7 @@ extern void new_oname(struct obj *, int);
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extern void free_oname(struct obj *);
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extern const char *safe_oname(struct obj *);
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extern struct monst *christen_monst(struct monst *, const char *);
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extern struct obj *oname(struct obj *, const char *);
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extern struct obj *oname(struct obj *, const char *, unsigned);
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extern boolean objtyp_is_callable(int);
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extern int docallcmd(void);
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extern void docall(struct obj *);
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