found_artifact() groundwork

Lay groundwork for generating a log event when finding an artifact
on the floor or carried by a monster.  This part should not produce
any change in behavior.

Move g.artidisco[] and g.artiexist[] out of the instance_globals
struct back to local within artifact.c.  They are both initialized
at the start of a game (and only used in that file) so don't need
to be part of any bulk reinitialization if restart-instead-of-exit
ever gets implemented.

Convert artiexist[] from an array of booleans to an array of structs
containing a pair of bitfields.  artiexist[].exists is a direct
replacement for the boolean; artiexist[].found is new but not put to
any significant use yet.  If will be used to suppress the future
found-an-artifact event for cases where a more specific event (like
crowning or divine gift as #offer reward) is already produced.

Remove g.via_naming altogether and add an extra argument to oname()
calls to replace it.

Add an extra argument to artifact_exists() calls.
This commit is contained in:
PatR
2022-03-07 02:06:55 -08:00
parent 90fc7402b8
commit d37fa4138a
20 changed files with 137 additions and 85 deletions

View File

@@ -371,6 +371,11 @@ typedef struct sortloot_item Loot;
#define BUCX_TYPES (BUC_ALLBKNOWN | BUC_UNKNOWN)
#define ALL_TYPES_SELECTED -2
/* Flags for oname() */
#define ONAME_NO_FLAGS 0U /* none of the below */
#define ONAME_VIA_NAMING 1U /* oname() is being called by do_oname() */
#define ONAME_FOUND_ARTI 2U /* if an artifact, hero becomes aware of it */
/* Flags to control find_mid() */
#define FM_FMON 0x01 /* search the fmon chain */
#define FM_MIGRATE 0x02 /* search the migrating monster chain */