found_artifact() groundwork
Lay groundwork for generating a log event when finding an artifact on the floor or carried by a monster. This part should not produce any change in behavior. Move g.artidisco[] and g.artiexist[] out of the instance_globals struct back to local within artifact.c. They are both initialized at the start of a game (and only used in that file) so don't need to be part of any bulk reinitialization if restart-instead-of-exit ever gets implemented. Convert artiexist[] from an array of booleans to an array of structs containing a pair of bitfields. artiexist[].exists is a direct replacement for the boolean; artiexist[].found is new but not put to any significant use yet. If will be used to suppress the future found-an-artifact event for cases where a more specific event (like crowning or divine gift as #offer reward) is already produced. Remove g.via_naming altogether and add an extra argument to oname() calls to replace it. Add an extra argument to artifact_exists() calls.
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@@ -70,7 +70,7 @@ resetobjs(struct obj *ochain, boolean restore)
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if (has_oname(otmp))
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free_oname(otmp);
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} else {
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artifact_exists(otmp, safe_oname(otmp), TRUE);
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artifact_exists(otmp, safe_oname(otmp), TRUE, FALSE);
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}
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} else if (has_oname(otmp)) {
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sanitize_name(ONAME(otmp));
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