B14014: soft hats and piercers
Soft "helmets" don't protect against falling rocks, but did protect against piercers. Update the checks so only hard (metallic) helmets provide this protection. The same report quibbled about using the word "helmet" for soft head coverings. This patch does not address that quibble.
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@@ -311,6 +311,7 @@ use get_adjacent_loc() rather than getdir() directly for some things where
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minor experience calculation tweaks
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minor experience calculation tweaks
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level telporting out of the dungeon while carrying unpaid shop goods would
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level telporting out of the dungeon while carrying unpaid shop goods would
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trigger "not on any bill" warnings during final inventory disclosure
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trigger "not on any bill" warnings during final inventory disclosure
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only hard helmets protect against falling piercers
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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+1
-1
@@ -1493,7 +1493,7 @@ stillinwater:;
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Amonnam(mtmp), ceiling(u.ux,u.uy));
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Amonnam(mtmp), ceiling(u.ux,u.uy));
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if(mtmp->mtame) /* jumps to greet you, not attack */
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if(mtmp->mtame) /* jumps to greet you, not attack */
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;
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;
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else if(uarmh)
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else if(uarmh && is_metallic(uarmh))
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pline("Its blow glances off your helmet.");
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pline("Its blow glances off your helmet.");
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else if (u.uac + 3 <= rnd(20))
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else if (u.uac + 3 <= rnd(20))
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You("are almost hit by %s!",
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You("are almost hit by %s!",
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+3
-1
@@ -356,6 +356,7 @@ mattacku(mtmp)
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u.uundetected = 0;
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u.uundetected = 0;
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if (is_hider(youmonst.data)) {
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if (is_hider(youmonst.data)) {
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coord cc; /* maybe we need a unexto() function? */
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coord cc; /* maybe we need a unexto() function? */
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struct obj *obj;
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You("fall from the %s!", ceiling(u.ux,u.uy));
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You("fall from the %s!", ceiling(u.ux,u.uy));
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if (enexto(&cc, u.ux, u.uy, youmonst.data)) {
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if (enexto(&cc, u.ux, u.uy, youmonst.data)) {
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@@ -377,7 +378,8 @@ mattacku(mtmp)
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if (youmonst.data->mlet != S_PIERCER)
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if (youmonst.data->mlet != S_PIERCER)
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return(0); /* trappers don't attack */
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return(0); /* trappers don't attack */
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if (which_armor(mtmp, WORN_HELMET)) {
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obj = which_armor(mtmp, WORN_HELMET);
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if (obj && is_metallic(obj)) {
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Your("blow glances off %s helmet.",
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Your("blow glances off %s helmet.",
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s_suffix(mon_nam(mtmp)));
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s_suffix(mon_nam(mtmp)));
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} else {
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} else {
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