Adjust sleep spell, and monk starting spell

Tone down sleep level to 3 (hitting a monster does tend to wake
it up), and replace the random monk starting sleep spell with
confuse monster, which fits nicely with monk's bare-handed
fighting style.
This commit is contained in:
Pasi Kallinen
2022-02-22 09:13:28 +02:00
parent ef6a88e1e1
commit d452242af4
3 changed files with 3 additions and 2 deletions

View File

@@ -1211,7 +1211,7 @@ SPELL("fireball", "ragged",
SPELL("cone of cold", "dog eared",
P_ATTACK_SPELL, 10, 7, 4, 1, RAY, HI_PAPER, SPE_CONE_OF_COLD),
SPELL("sleep", "mottled",
P_ENCHANTMENT_SPELL, 30, 1, 4, 1, RAY, HI_PAPER, SPE_SLEEP),
P_ENCHANTMENT_SPELL, 30, 1, 3, 1, RAY, HI_PAPER, SPE_SLEEP),
SPELL("finger of death", "stained",
P_ATTACK_SPELL, 5, 10, 7, 1, RAY, HI_PAPER, SPE_FINGER_OF_DEATH),
SPELL("light", "cloth",