Adjust sleep spell, and monk starting spell
Tone down sleep level to 3 (hitting a monster does tend to wake it up), and replace the random monk starting sleep spell with confuse monster, which fits nicely with monk's bare-handed fighting style.
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@@ -1211,7 +1211,7 @@ SPELL("fireball", "ragged",
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SPELL("cone of cold", "dog eared",
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P_ATTACK_SPELL, 10, 7, 4, 1, RAY, HI_PAPER, SPE_CONE_OF_COLD),
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SPELL("sleep", "mottled",
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P_ENCHANTMENT_SPELL, 30, 1, 4, 1, RAY, HI_PAPER, SPE_SLEEP),
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P_ENCHANTMENT_SPELL, 30, 1, 3, 1, RAY, HI_PAPER, SPE_SLEEP),
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SPELL("finger of death", "stained",
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P_ATTACK_SPELL, 5, 10, 7, 1, RAY, HI_PAPER, SPE_FINGER_OF_DEATH),
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SPELL("light", "cloth",
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