Adjust sleep spell, and monk starting spell
Tone down sleep level to 3 (hitting a monster does tend to wake it up), and replace the random monk starting sleep spell with confuse monster, which fits nicely with monk's bare-handed fighting style.
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@@ -737,7 +737,7 @@ u_init(void)
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skill_init(Skill_K);
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break;
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case PM_MONK: {
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static short M_spell[] = { SPE_HEALING, SPE_PROTECTION, SPE_SLEEP };
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static short M_spell[] = { SPE_HEALING, SPE_PROTECTION, SPE_CONFUSE_MONSTER };
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Monk[M_BOOK].trotyp = M_spell[rn2(90) / 30]; /* [0..2] */
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ini_inv(Monk);
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