Adjust sleep spell, and monk starting spell

Tone down sleep level to 3 (hitting a monster does tend to wake
it up), and replace the random monk starting sleep spell with
confuse monster, which fits nicely with monk's bare-handed
fighting style.
This commit is contained in:
Pasi Kallinen
2022-02-22 09:13:28 +02:00
parent ef6a88e1e1
commit d452242af4
3 changed files with 3 additions and 2 deletions

View File

@@ -737,7 +737,7 @@ u_init(void)
skill_init(Skill_K);
break;
case PM_MONK: {
static short M_spell[] = { SPE_HEALING, SPE_PROTECTION, SPE_SLEEP };
static short M_spell[] = { SPE_HEALING, SPE_PROTECTION, SPE_CONFUSE_MONSTER };
Monk[M_BOOK].trotyp = M_spell[rn2(90) / 30]; /* [0..2] */
ini_inv(Monk);