Gremlin wailing in agony should wake up nearby monsters
Also allow wizmode ^G create sleeping monsters
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@@ -2695,6 +2695,7 @@ int dmg;
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pline("%s %s!", Monnam(mon),
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(dmg > mon->mhp / 2) ? "wails in agony" : "cries out in pain");
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mon->mhp -= dmg;
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wake_nearto(mon->mx, mon->my, 30);
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if (mon->mhp <= 0) {
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if (context.mon_moving)
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monkilled(mon, (char *) 0, AD_BLND);
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