From d4925e67f6bf06b3c34b4827931efeefaa49c047 Mon Sep 17 00:00:00 2001 From: cohrs Date: Wed, 7 Aug 2002 03:26:50 +0000 Subject: [PATCH] B06012 - alternate/secondary weapon distinction Put in the suggested rewording of Guidebook regarding the alternate weapon slot. --- doc/Guidebook.mn | 10 +++++----- doc/Guidebook.tex | 12 ++++++------ 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index b3400b902..d16e636c5 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -609,8 +609,8 @@ w- - wield nothing, use your bare hands. .lp W Wear armor. .lp x -Exchange your wielded weapon with the item in your secondary -weapon slot. The latter is used as your second weapon in +Exchange your wielded weapon with the item in your alternate +weapon slot. The latter is used as your secondary weapon when engaging in two-weapon combat. Note that if one of these slots is empty, the exchange still takes place. .lp X @@ -1065,9 +1065,9 @@ Many weapons can be wielded in one hand; some require both hands. When wielding a two-handed weapon, you can not wear a shield, and vice versa. When wielding a one-handed weapon, you can have another weapon ready to use by setting things up with the `x' command, which -exchanges your primary (the one being wielded) and secondary weapons. +exchanges your primary (the one being wielded) and alternate weapons. And if you have proficiency in the ``two weapon combat'' skill, you -may wield both primary and secondary weapons simultaneously; use the +may wield both weapons simultaneously as primary and secondary; use the `#twoweapon' extended command to engage or disengage that. Only some types of characters (barbarians, for instance) have the necessary skill available. Even with that skill, using two weapons at once incurs @@ -1976,7 +1976,7 @@ is on. Default is all types. Prompt for confirmation before praying (default on). .lp pushweapon Using the `w' (wield) command when already wielding -something pushes the old item into your secondary weapon slot (default off). +something pushes the old item into your alternate weapon slot (default off). .lp race Selects your race (for example, ``race:human''). Default is random. Cannot be set with the `O' command. diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 13cdef093..57240d5fb 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -27,7 +27,7 @@ \begin{document} % % input file: guidebook.mn -% $Revision: 1.47 $ $Date: 2002/08/04 16:48:05 $ +% $Revision: 1.48 $ $Date: 2002/08/05 00:20:08 $ % %.ds h0 " %.ds h1 %.ds h2 \% @@ -807,8 +807,8 @@ Wield weapon.\\ Wear armor. %.lp \item[\tb{x}] -Exchange your wielded weapon with the item in your secondary -weapon slot. The latter is used as your second weapon in +Exchange your wielded weapon with the item in your alternate +weapon slot. The latter is used as your secondary weapon when engaging in two-weapon combat. Note that if one of these slots is empty, the exchange still takes place. %.lp @@ -1383,9 +1383,9 @@ Many weapons can be wielded in one hand; some require both hands. When wielding a two-handed weapon, you can not wear a shield, and vice versa. When wielding a one-handed weapon, you can have another weapon ready to use by setting things up with the `{\tt x}' command, which -exchanges your primary (the one being wielded) and secondary weapons. +exchanges your primary (the one being wielded) and alternate weapons. And if you have proficiency in the ``two weapon combat'' skill, you -may wield both primary and secondary weapons simultaneously; use the +may wield both weapons simultaneously as primary and secondary; use the `{\tt \#twoweapon}' extended command to engage or disengage that. Only some types of characters (barbarians, for instance) have the necessary skill available. Even with that skill, using two weapons at once incurs @@ -2424,7 +2424,7 @@ Prompt for confirmation before praying (default on). %.lp \item[\ib{pushweapon}] Using the `w' (wield) command when already wielding -something pushes the old item into your secondary weapon slot (default off). +something pushes the old item into your alternate weapon slot (default off). %.Ip \item[\ib{race}] Selects your race (for example, ``{\tt race:human}''). Default is random.