some more status condition follow-up
- Don't display 'Held' when swallowed. - Don't display 'Held' when the hero is doing the holding; add a condition display entry "UHold" for that (the opt_in option is "holding") - Allow resorting of the 'O' menu for status condition fields. Default is alphabetical, but you can sort by condition field ranking now.
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@@ -449,6 +449,7 @@ status_update(int fldindex, genericptr_t ptr, int chg, int percentage, int color
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BL_MASK_TRAPPED 0x04000000L
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BL_MASK_UNCONSC 0x08000000L
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BL_MASK_WOUNDEDL 0x10000000L
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BL_MASK_HOLDING 0x20000000L
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-- The value passed for BL_GOLD includes a leading
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symbol for GOLD "$:nnn". If the window port needs to use
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the textual gold amount without the leading "$:" the port
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