some more status condition follow-up
- Don't display 'Held' when swallowed. - Don't display 'Held' when the hero is doing the holding; add a condition display entry "UHold" for that (the opt_in option is "holding") - Allow resorting of the 'O' menu for status condition fields. Default is alphabetical, but you can sort by condition field ranking now.
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@@ -78,6 +78,7 @@ enum blconditions {
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bl_trapped,
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bl_unconsc,
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bl_woundedl,
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bl_holding,
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CONDITION_COUNT
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};
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@@ -114,7 +115,8 @@ enum blconditions {
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#define BL_MASK_TRAPPED 0x04000000L
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#define BL_MASK_UNCONSC 0x08000000L
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#define BL_MASK_WOUNDEDL 0x10000000L
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#define BL_MASK_BITS 29 /* number of mask bits that can be set */
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#define BL_MASK_HOLDING 0x20000000L
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#define BL_MASK_BITS 30 /* number of mask bits that can be set */
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/* clang-format on */
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struct conditions_t {
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