Make extended commands return defined flags
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN. These have the same meaning as the hardcoded numbers; ECMD_TURN means the command uses a turn. In future, could add eg. a flag denoting "user cancelled command" or "command failed", and should clear eg. the cmdq. Mostly this was simply replacing return values with the defines in the extended commands, so hopefully I didn't break anything.
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@@ -1394,7 +1394,7 @@ call_ok(struct obj *obj)
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return GETOBJ_SUGGEST;
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}
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/* C and #name commands - player can name monster or object or type of obj */
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/* #call / #name command - player can name monster or object or type of obj */
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int
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docallcmd(void)
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{
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@@ -1485,7 +1485,7 @@ docallcmd(void)
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donamelevel();
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break;
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}
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return 0;
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return ECMD_OK;
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}
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/* for use by safe_qbuf() */
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