Make extended commands return defined flags

Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.

In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.

Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
This commit is contained in:
Pasi Kallinen
2021-12-30 18:46:30 +02:00
parent 511ce70309
commit d53cd28d46
46 changed files with 821 additions and 793 deletions

View File

@@ -1394,7 +1394,7 @@ call_ok(struct obj *obj)
return GETOBJ_SUGGEST;
}
/* C and #name commands - player can name monster or object or type of obj */
/* #call / #name command - player can name monster or object or type of obj */
int
docallcmd(void)
{
@@ -1485,7 +1485,7 @@ docallcmd(void)
donamelevel();
break;
}
return 0;
return ECMD_OK;
}
/* for use by safe_qbuf() */