GitHub issue #1254
> If there's a trap on a no-dig level, the floor beneath it will always be "too hard to dig into", making it impossible to remove the trap. > > As you can still dig pits in these levels (just not holes), the floor under the trap itself resisting to become a pit seems inconsistent. > > Steps to reproduce: > > Go to no-dig level like Mine's End > Make a trap > Dig a pit next to it -> works > Dig on the trap -> does not work Return more information about the dig_check() results to caller (was just a boolean). Move the messaging that was in dig_check() into a separate digcheck_fail_message() function that uses the expanded return information. Resolves #1254 .
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@@ -327,6 +327,28 @@ struct _create_particular_data {
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boolean sleeping, saddled, invisible, hidden;
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};
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/* dig_check() results */
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enum digcheck_result {
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DIGCHECK_PASSED = 1,
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DIGCHECK_PASSED_DESTROY_TRAP = 2,
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DIGCHECK_PASSED_PITONLY = 3,
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DIGCHECK_FAILED = 4,
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DIGCHECK_FAIL_ONSTAIRS = DIGCHECK_FAILED,
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DIGCHECK_FAIL_ONLADDER,
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DIGCHECK_FAIL_THRONE,
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DIGCHECK_FAIL_ALTAR,
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DIGCHECK_FAIL_AIRLEVEL,
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DIGCHECK_FAIL_WATERLEVEL,
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DIGCHECK_FAIL_TOOHARD,
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DIGCHECK_FAIL_UNDESTROYABLETRAP,
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DIGCHECK_FAIL_CANTDIG,
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DIGCHECK_FAIL_BOULDER,
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DIGCHECK_FAIL_OBJ_POOL_OR_TRAP
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};
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/* Dismount: causes for why you are no longer riding */
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enum dismount_types {
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DISMOUNT_GENERIC = 0,
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