Mention boulder blocking path when traveling
...if mention_walls is on
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+4
-1
@@ -857,8 +857,11 @@ int mode;
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if (sobj_at(BOULDER, x, y) && (Sokoban || !Passes_walls)) {
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if (sobj_at(BOULDER, x, y) && (Sokoban || !Passes_walls)) {
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if (!(Blind || Hallucination) && (context.run >= 2)
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if (!(Blind || Hallucination) && (context.run >= 2)
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&& mode != TEST_TRAV)
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&& mode != TEST_TRAV) {
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if (mode == DO_MOVE && iflags.mention_walls)
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pline("A boulder blocks your path.");
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return FALSE;
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return FALSE;
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}
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if (mode == DO_MOVE) {
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if (mode == DO_MOVE) {
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/* tunneling monsters will chew before pushing */
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/* tunneling monsters will chew before pushing */
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if (tunnels(youmonst.data) && !needspick(youmonst.data)
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if (tunnels(youmonst.data) && !needspick(youmonst.data)
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