Fix some steed/wounded legs things. Also add a wizard-only enlightenment

message specifying that the steed has wounded legs.
This commit is contained in:
arromdee
2002-01-12 05:37:33 +00:00
parent f64c0ac241
commit d5d7f15007
8 changed files with 47 additions and 13 deletions

View File

@@ -152,16 +152,8 @@ Riding bugs:
showing the player in that situation. The u.usteed check in the
display_self() macro could become u.usteed && !u.usteed.minvis
to accomodate that.
-- Land mine traps cause wounded legs when the character is riding, and
don't do any harm to the steed.
-- Wielding Stormbringer while riding should result in it attacking
your steed on occasion.
-- There are several inappropriate items around riding a steed
with wounded legs:
-Dexterity is periodically abused.
-Wounded legs are a minor prayer trouble.
-Wounded legs are considered an unfixable unicorn horn trouble.
-Falling/being thrown from steed doesn't incur usual wounded-legs DEX hit.
-- The steed might want to wander about when you are paralyzed (of course the
knight's well-trained pony wouldn't)
[eino.keskitalo@purkki.mbnet.fi]

View File

@@ -234,6 +234,10 @@ quaffing a noncursed potion of speed no longer heals the steed's wounded legs
prevent mounting of steed when you have Wounded_legs to prevent abuse;
dismount does an unconditional healing of Wounded_legs during the
Wounded_legs context switch
wounded legs on a steed doesn't count as a prayer trouble
wounded legs on a steed doesn't abuse dexterity
make wounded legs gained by falling off a steed consistent (dexterity loss)
land mines while mounted should hurt the steed
self-genocide while sitting on a throne should not refer to scroll of genocide
eating dogfood or fixing a squeaky board conveys experience but didn't
check for gaining a new level