Fix some steed/wounded legs things. Also add a wizard-only enlightenment
message specifying that the steed has wounded legs.
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@@ -167,7 +167,11 @@ in_trouble()
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if(Blinded > 1) return(TROUBLE_BLIND);
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for(i=0; i<A_MAX; i++)
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if(ABASE(i) < AMAX(i)) return(TROUBLE_POISONED);
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if(Wounded_legs) return (TROUBLE_WOUNDED_LEGS);
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if(Wounded_legs
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#ifdef STEED
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&& !u.usteed
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#endif
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) return (TROUBLE_WOUNDED_LEGS);
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if(u.uhs >= HUNGRY) return(TROUBLE_HUNGRY);
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if(HStun) return (TROUBLE_STUNNED);
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if(HConfusion) return (TROUBLE_CONFUSED);
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