remove pointer to long conversions - part 2 of 3 (trunk only)

Remove some more code that forced pointers into a long int, and
vice versa where information could be lost (P64 platforms such as
WIN64 have a 64 bit pointer size, but a 32 bit long size.)

This 2nd part deals with timeout functions switching
some arguments from type genericptr_t to 'anything'.

Like part 1, this needs to increment EDITLEVEL in patchlevel.h.
This commit is contained in:
nethack.allison
2006-07-09 01:02:51 +00:00
parent 9c79bb2758
commit d611cd76c5
11 changed files with 108 additions and 104 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)pickup.c 3.5 2006/06/17 */
/* SCCS Id: @(#)pickup.c 3.5 2006/07/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1885,8 +1885,8 @@ register struct obj *obj;
obj->age = monstermoves - obj->age; /* actual age */
/* stop any corpse timeouts when frozen */
if (obj->otyp == CORPSE && obj->timed) {
long rot_alarm = stop_timer(ROT_CORPSE, (genericptr_t)obj);
(void) stop_timer(REVIVE_MON, (genericptr_t)obj);
long rot_alarm = stop_timer(ROT_CORPSE, obj_to_any(obj));
(void) stop_timer(REVIVE_MON, obj_to_any(obj));
/* mark a non-reviving corpse as such */
if (rot_alarm) obj->norevive = 1;
}