change appearance if polymorphing while mimicing
As per <Someone>: > I had a game today where I was polymorphed (by a sink) into a mimic, and > #monster-ed (hid). The symbol on the map for me was ]. Then, I polymorphed > again, this time into a kobold lord -- but the symbol remained ]. This > seems wrong. Handle this similar to the polyman code.
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@@ -356,6 +356,9 @@ int mntmp;
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youmonst.mappearance == GOLD_PIECE) {
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/* stop mimicking gold immediately */
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if (multi < 0) unmul("");
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} else if (mons[mntmp].mlet != S_MIMIC) {
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/* as in polyman() */
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youmonst.m_ap_type = M_AP_NOTHING;
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}
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if (is_male(&mons[mntmp])) {
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if(flags.female) dochange = TRUE;
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