figurine transform message
The trunk patch differs from branch patch. Both patches get rid of the "it", but the trunk patch addresses other concerns brought to light today.
This commit is contained in:
@@ -96,6 +96,7 @@ when you're asleep you shouldn't "notice" monsters that have become undetected
|
||||
must be able to reach floor in order to use stethoscope on corpse or statue
|
||||
fix a few coordinate (y,y) -> (x,y) typos in apply.c, mon.c, and wizard.c
|
||||
killing a long worm on a drawbridge could produce a panic
|
||||
prevent "see it drop from your pack" when figurine monster becomes undetected
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user