fix #K4189 - dorecover() bug
Restoring was hiding unhidden mimics and if that chose an object other than boulder of gold pieces, it called mkobj() before an array used by that routine was initialized. The result was warning "rnd(0) attempted" when NH_DEVEL_STATUS wasn't set to 'released' or divide by 0 crash if it was set to that. Restore should not be catching up for lost time when unpacking a save file into individual level files, and if it hadn't done that it wouldn't hide mimics who aren't currently hidden. In addition to avoiding that, this also moves the initialization of the offending mkobj array sooner. [3.6 didn't use that array so wasn't susceptible to this. It is hiding unhidden mimics during what should be a strictly bookkeeping operation though.]
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 hack.h $NHDT-Date: 1713334806 2024/04/17 06:20:06 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.253 $ */
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/* NetHack 3.7 hack.h $NHDT-Date: 1717878594 2024/06/08 20:29:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.257 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -727,8 +727,9 @@ struct restore_info {
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};
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enum restore_stages {
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REST_GSTATE = 1, /* restoring current level and game state */
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REST_LEVELS = 2, /* restoring remainder of dungeon */
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REST_GSTATE = 1, /* restoring game state + first pass of current level */
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REST_LEVELS = 2, /* restoring remainder of dungeon */
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REST_CURRENT_LEVEL = 3, /* final pass of restoring current level */
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};
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struct rogueroom {
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