Merge branch 'NetHack-3.6.2'
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@@ -303,6 +303,8 @@ limit carrying heavy loads from water to land
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failing to carry a wished-for item behaved differenctly from dropping one
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life-saving while weak/starving/fainting boosted nutrition without restoring
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lost point of strength, making temporary loss be permanent
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unlike #chat in a shop, walking on an item in a shop failed to include price
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for hero-owned container holding shop-owned items
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -458,6 +460,8 @@ being trapped (bear trap, web, molten or solidified lava, chained to buried
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pit ends when either of those starts so doesn't apply)
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early level traps are sometimes covered by the remains of fake players
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fake player characters resist Conflict
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when inside a shop, far-look now includes shop prices for items marked as
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having been seen up close
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NetHack Community Patches (or Variation) Included
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