From d7307f9ca5bfc3407f4f73608404530ca968b247 Mon Sep 17 00:00:00 2001 From: PatR Date: Sat, 25 Jul 2020 19:45:50 -0700 Subject: [PATCH] Guidebook tweaks Fix at least one typo. Change a few quoted and/or italicized words to fixed width (tty) font. In the "Curses and Blessings" subsection, mention dropping objects onto altars and the terms "BUC" and "BUCX". --- doc/Guidebook.mn | 47 +++++++++++++++++++++++++++++------------------ doc/Guidebook.tex | 46 +++++++++++++++++++++++++++++----------------- 2 files changed, 58 insertions(+), 35 deletions(-) diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 92149f78b..713d2cbaf 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -1,4 +1,4 @@ -.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.392 $ $NHDT-Date: 1594599425 2020/07/13 00:17:05 $ +.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.393 $ $NHDT-Date: 1595731545 2020/07/26 02:45:45 $ .\" .\" This is an excerpt from the 'roff' man page from the 'groff' package. .\" Guidebook.mn currently does *not* fully adhere to these guidelines. @@ -35,7 +35,7 @@ .ds vr "NetHack 3.7 .ds f0 "\*(vr .ds f1 -.ds f2 "July 9, 2020 +.ds f2 "July 25, 2020 . .\" A note on some special characters: .\" \(lq = left double quote @@ -1813,7 +1813,7 @@ For example, each level has at least one extra boulder. Also, it is possible to drop everything in order to be able to squeeze into the same location as a boulder (and then presumably move past it), or to destroy a boulder with magic or tools, or to create new boulders -with a scroll of earth. +with a \fIscroll of earth\fP. However, doing such things will lower your luck without any specific message given about that. See the \fIConduct\fP section for information about getting feedback for @@ -1876,10 +1876,12 @@ If you drop something in a shop by accident, the shopkeeper will usually claim ownership without offering any compensation. You'll have to buy it back if you want to reclaim it. .pg -Shopkeepers sometimes run out of money. When that happens, you'll be -offered credit instead of gold when you try to sell something. Credit -can be used to pay for purchases, but it is only good in the shop where -it was obtained; other shopkeepers won't honor it. (If you happen to +Shopkeepers sometime run out of money. +When that happens, you'll be +offered credit instead of gold when you try to sell something. +Credit can be used to pay for purchases, but it is only good in the shop +where it was obtained; other shopkeepers won't honor it. +(If you happen to find a \(lqcredit card\(rq in the dungeon, don't bother trying to use it in shops; shopkeepers will not accept it.) .pg @@ -1901,7 +1903,7 @@ The price of a given item can vary due to a variety of factors. A shopkeeper treats the spot immediately inside the door as if it were outside the shop. .lp * 2 -While the shopkeeper watches you like a hawk, he will generally ignore +While the shopkeeper watches you like a hawk, he or she will generally ignore any other customers. .lp * 2 If a shop is \(lqclosed for inventory,\(rq it will not open of its own accord. @@ -2140,8 +2142,8 @@ to discard some of what you're carrying or collapse under its weight. .pg NetHack will tell you how badly you have loaded yourself. If you are encumbered, one of the conditions -\(lq\fIBurdened\fP\(rq, \(lq\fIStressed\fP\(rq, \(lq\fIStrained\fP\(rq, -\(lq\fIOvertaxed\fP\(rq or \(lq\fIOverloaded\fP\(rq will be +\f(CRBurdened\fP, \f(CRStressed\fP, \f(CRStrained\fP, +\f(CROvertaxed\fP, or \f(CROverloaded\fP will be shown on the bottom line status display. .pg When you pick up an object, it is assigned an inventory letter. Many @@ -2177,9 +2179,10 @@ usually, but not always, bear negative enchantments that make them less effective in combat. Other cursed objects may act poorly or detrimentally in other ways. .pg -Objects can also be blessed. Blessed items usually work better or -more beneficially than normal uncursed items. For example, a blessed -weapon will do more damage against demons. +Objects can also be blessed instead. +Blessed items usually work better or more beneficially than normal +uncursed items. +For example, a blessed weapon will do slightly more damage against demons. .pg Objects which are neither cursed nor blessed are referred to as uncursed. They could just as easily have been described as unblessed, but the @@ -2189,20 +2192,28 @@ that what you will. .pg There are magical means of bestowing or removing curses upon objects, so even if you are stuck with one, you can still have the curse -lifted and the item removed. Priests and Priestesses have an innate +lifted and the item removed. +Priests and Priestesses have an innate sensitivity to this property in any object, so they can more easily avoid cursed objects than other character roles. +Dropping objects onto an altar will reveal their bless or curse state +provided that you can see them land. .pg An item with unknown status will be reported in your inventory with no prefix. An item which you know the state of will be distinguished in your inventory -by the presence of the word \(lqcursed\(rq, \(lquncursed\(rq or -\(lqblessed\(rq in the description of the item. -In some cases \(lquncursed\(rq will be omitted as being redundant when +by the presence of the word \f(CRcursed\fP, \f(CRuncursed\fP, or +\f(CRblessed\fP in the description of the item. +In some cases \f(CRuncursed\fP will be omitted as being redundant when enough other information is displayed. The .op implicit_uncursed -option can be used to control this; toggle it off to have \(lquncursed\(rq +option can be used to control this; toggle it off to have \f(CRuncursed\fP be displayed even when that can be deduced from other attributes. +.pg +Sometimes the bless or curse state of objects is referred to as their +\(lq\f(CRBUC\fP\(rq attribute, for Blessed, Uncursed, or Cursed state, +or \(lq\f(CRBUCX\fP\(rq for Blessed, Uncursed, Cursed, or unknown. +(The term \fIbeatitude\fP is occasionally used as well.) .hn 2 Weapons (\(oq)\(cq) .pg diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 64edc17e7..a2c542bd9 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -45,7 +45,7 @@ %.au \author{Original version - Eric S. Raymond\\ (Edited and expanded for 3.7 by Mike Stephenson and others)} -\date{July 9, 2020} +\date{July 25, 2020} \maketitle @@ -1959,7 +1959,7 @@ For example, each level has at least one extra boulder. Also, it is possible to drop everything in order to be able to squeeze into the same location as a boulder (and then presumably move past it), or to destroy a boulder with magic or tools, or to create new boulders -with a scroll of earth. +with a {\it scroll of earth}. However, doing such things will lower your luck without any specific message given about that. See the {\it Conduct\/} section for information about getting feedback for @@ -2028,10 +2028,12 @@ claim ownership without offering any compensation. You'll have to buy it back if you want to reclaim it. %.pg -Shopkeepers sometimes run out of money. When that happens, you'll be -offered credit instead of gold when you try to sell something. Credit -can be used to pay for purchases, but it is only good in the shop where -it was obtained; other shopkeepers won't honor it. (If you happen to +Shopkeepers sometime run out of money. +When that happens, you'll be +offered credit instead of gold when you try to sell something. +Credit can be used to pay for purchases, but it is only good in the shop +where it was obtained; other shopkeepers won't honor it. +(If you happen to find a ``credit card'' in the dungeon, don't bother trying to use it in shops; shopkeepers will not accept it.) @@ -2060,7 +2062,7 @@ A shopkeeper treats the spot immediately inside the door as if it were outside the shop. %.lp \(bu 2 \item[$\bullet$] -While the shopkeeper watches you like a hawk, he will generally ignore +While the shopkeeper watches you like a hawk, he or she will generally ignore any other customers. %.lp \(bu 2 \item[$\bullet$] @@ -2324,8 +2326,8 @@ to discard some of what you're carrying or collapse under its weight. %.pg {\it NetHack\/} will tell you how badly you have loaded yourself. If you are encumbered, one of the conditions -``{\it Burdened\/}'', ``{\it Stressed\/}'', ``{\it Strained\/}'', -``{\it Overtaxed\/}'' or ``{\it Overloaded\/}'' will be +{\tt Burdened}, {\tt Stressed}, {\tt Strained}, +{\tt Overtaxed}, or {\tt Overloaded} will be shown on the bottom line status display. %.pg @@ -2366,9 +2368,10 @@ less effective in combat. Other cursed objects may act poorly or detrimentally in other ways. %.pg -Objects can also be blessed. Blessed items usually work better or -more beneficially than normal uncursed items. For example, a blessed -weapon will do more damage against demons. +Objects can also be blessed instead. +Blessed items usually work better or more beneficially than normal +uncursed items. +For example, a blessed weapon will do slightly more damage against demons. %.pg Objects which are neither cursed nor blessed are referred to as uncursed. @@ -2379,22 +2382,31 @@ half full versus glass half empty'' situation; make of that what you will. %.pg There are magical means of bestowing or removing curses upon objects, so even if you are stuck with one, you can still have the curse -lifted and the item removed. Priests and Priestesses have an innate +lifted and the item removed. +Priests and Priestesses have an innate sensitivity to this property in any object, so they can more easily avoid cursed objects than other character roles. +Dropping objects onto an altar will reveal their bless or curse state +provided that you can see them land. %.pg An item with unknown status will be reported in your inventory with no prefix. An item which you know the state of will be distinguished in your inventory -by the presence of the word ``cursed'', ``uncursed'' or ``blessed'' in the -description of the item. -In some cases ``uncursed'' will be omitted as being redundant when +by the presence of the word {\tt cursed}, {\tt uncursed} or +{\tt blessed} in the description of the item. +In some cases {\tt uncursed} will be omitted as being redundant when enough other information is displayed. The {\it implicit\verb+_+uncursed\/} -option can be used to control this; toggle it off to have ``uncursed'' +option can be used to control this; toggle it off to have {\tt uncursed} be displayed even when that can be deduced from other attributes. +%.pg +Sometimes the bless or curse state of objects is referred to as their +``{\tt BUC}'' attribute, for Blessed, Uncursed, or Cursed state, +or ``{\tt BUCX}'' for Blessed, Uncursed, Cursed, or unknown. +(The term {\it beatitude\/} is occasionally used as well.) + %.hn 2 \subsection*{Weapons (`{\tt )}')}