end of game shopkeeper messages
Fix something I accidentally broke nearly three years ago (post 3.4.2, so the bug appeared in 3.4.3). A misplaced closing parenthesis caused an in-sight check to always fail, so the "<shk> looks at your corpse, shakes his head, and sighs" message when game ends would never occur. That situation is extremely rare anyway; it only happens after some other shk has taken the hero's possessions.
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@@ -222,6 +222,7 @@ when a potion of acid was dropped into water and exploded, nethack would
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when jumping over an already seen trap, use an() to get appropriate grammar
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fix bad grammar when putting on not-yet-seen Eyes of the Overworld while blind
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don't "walk quietly" while levitating
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fix message handling when multiple shopkeepers are present at end of game
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Platform- and/or Interface-Specific Fixes
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