end of game shopkeeper messages

Fix something I accidentally broke nearly three years ago (post 3.4.2,
so the bug appeared in 3.4.3).  A misplaced closing parenthesis caused an
in-sight check to always fail, so the "<shk> looks at your corpse, shakes
his head, and sighs" message when game ends would never occur.  That
situation is extremely rare anyway; it only happens after some other shk
has taken the hero's possessions.
This commit is contained in:
nethack.rankin
2006-05-21 04:00:08 +00:00
parent d21d3d5ca8
commit d736570d01
2 changed files with 3 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)shk.c 3.5 2006/05/10 */
/* SCCS Id: @(#)shk.c 3.5 2006/05/20 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1612,7 +1612,7 @@ int croaked;
/* the simplifying principle is that first-come */
/* already took everything you had. */
if (numsk > 1) {
if (cansee(shkp->mx, shkp->my && croaked))
if (cansee(shkp->mx, shkp->my) && croaked)
pline("%s %slooks at your corpse%s and %s.",
Monnam(shkp),
(!shkp->mcanmove || shkp->msleeping) ? "wakes up, " : "",