more menu headings
Simplify suppression of highlighting for menu header lines during end of game disclosure. Didn't actually affect as many things as I was expecting. Plus a bit left out of the optfn_dogname() parsing commit.
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12
src/dog.c
12
src/dog.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 dog.c $NHDT-Date: 1693427872 2023/08/30 20:37:52 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.146 $ */
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/* NetHack 3.7 dog.c $NHDT-Date: 1700012881 2023/11/15 01:48:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.147 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -188,12 +188,10 @@ makedog(void)
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return ((struct monst *) 0);
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pettype = pet_type();
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if (pettype == PM_LITTLE_DOG)
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petname = gd.dogname;
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else if (pettype == PM_PONY)
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petname = gh.horsename;
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else
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petname = gc.catname;
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petname = (pettype == PM_LITTLE_DOG) ? gd.dogname
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: (pettype == PM_KITTEN) ? gc.catname
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: (pettype == PM_PONY) ? gh.horsename
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: "";
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/* default pet names */
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if (!*petname && pettype == PM_LITTLE_DOG) {
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