more menu headings
Simplify suppression of highlighting for menu header lines during end of game disclosure. Didn't actually affect as many things as I was expecting. Plus a bit left out of the optfn_dogname() parsing commit.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 dungeon.c $NHDT-Date: 1689629244 2023/07/17 21:27:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.188 $ */
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/* NetHack 3.7 dungeon.c $NHDT-Date: 1700012885 2023/11/15 01:48:05 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.197 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -38,8 +38,7 @@ static void Fread(genericptr_t, int, int, dlb *);
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static xint16 dname_to_dnum(const char *);
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static int find_branch(const char *, struct proto_dungeon *);
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static xint16 parent_dnum(const char *, struct proto_dungeon *);
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static int level_range(xint16, int, int, int, struct proto_dungeon *,
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int *);
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static int level_range(xint16, int, int, int, struct proto_dungeon *, int *);
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static xint16 parent_dlevel(const char *, struct proto_dungeon *);
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static int correct_branch_type(struct tmpbranch *);
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static branch *add_branch(int, int, struct proto_dungeon *);
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@@ -53,8 +52,7 @@ static int get_dgn_align(lua_State *);
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static void init_dungeon_levels(lua_State *, struct proto_dungeon *, int);
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static boolean unplaced_floater(struct dungeon *);
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static boolean unreachable_level(d_level *, boolean);
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static void tport_menu(winid, char *, struct lchoice *, d_level *,
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boolean);
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static void tport_menu(winid, char *, struct lchoice *, d_level *, boolean);
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static const char *br_string(int);
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static char chr_u_on_lvl(d_level *);
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static void print_branch(winid, int, int, int, boolean, struct lchoice *);
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@@ -3650,10 +3648,7 @@ print_mapseen(
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gd.dungeons[dnum].dname, depthstart,
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depthstart + gd.dungeons[dnum].dunlev_ureached - 1);
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if (final) /* no highlighting during end-of-game disclosure */
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add_menu_str(win, buf);
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else
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add_menu_heading(win, buf);
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add_menu_heading(win, buf);
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}
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/* calculate level number */
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