more menu headings
Simplify suppression of highlighting for menu header lines during end of game disclosure. Didn't actually affect as many things as I was expecting. Plus a bit left out of the optfn_dogname() parsing commit.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 pickup.c $NHDT-Date: 1698264789 2023/10/25 20:13:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.339 $ */
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/* NetHack 3.7 pickup.c $NHDT-Date: 1700012890 2023/11/15 01:48:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.348 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1066,11 +1066,12 @@ query_objlist(const char *qstr, /* query string */
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if ((*allow)(curr)) {
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/* if sorting, print type name (once only) */
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if (sorted && !printed_type_name) {
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boolean with_oc_sym = (how != PICK_NONE
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&& iflags.menu_head_objsym);
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any = cg.zeroany;
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add_menu_heading(win,
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let_to_name(*pack, FALSE,
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((how != PICK_NONE)
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&& iflags.menu_head_objsym)));
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let_to_name(*pack, FALSE, with_oc_sym));
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printed_type_name = TRUE;
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}
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