Merge branch 'win-minor' of https://rodney.nethack.org:20040/git/NHsource into win-minor
This commit is contained in:
59
src/uhitm.c
59
src/uhitm.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 uhitm.c $NHDT-Date: 1543892215 2018/12/04 02:56:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.195 $ */
|
||||
/* NetHack 3.6 uhitm.c $NHDT-Date: 1544840256 2018/12/15 02:17:36 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.196 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/*-Copyright (c) Robert Patrick Rankin, 2012. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -101,7 +101,7 @@ attack_checks(mtmp, wep)
|
||||
register struct monst *mtmp;
|
||||
struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
{
|
||||
char qbuf[QBUFSZ];
|
||||
int glyph;
|
||||
|
||||
/* if you're close enough to attack, alert any waiting monster */
|
||||
mtmp->mstrategy &= ~STRAT_WAITMASK;
|
||||
@@ -124,6 +124,12 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* cache the shown glyph;
|
||||
cases which might change it (by placing or removing
|
||||
'rembered, unseen monster' glyph or revealing a mimic)
|
||||
always return without further reference to this */
|
||||
glyph = glyph_at(bhitpos.x, bhitpos.y);
|
||||
|
||||
/* Put up an invisible monster marker, but with exceptions for
|
||||
* monsters that hide and monsters you've been warned about.
|
||||
* The former already prints a warning message and
|
||||
@@ -132,8 +138,8 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
* happening two turns in a row. The latter shows a glyph on
|
||||
* the screen, so you know something is there.
|
||||
*/
|
||||
if (!canspotmon(mtmp) && !glyph_is_warning(glyph_at(bhitpos.x, bhitpos.y))
|
||||
&& !glyph_is_invisible(levl[bhitpos.x][bhitpos.y].glyph)
|
||||
if (!canspotmon(mtmp)
|
||||
&& !glyph_is_warning(glyph) && !glyph_is_invisible(glyph)
|
||||
&& !(!Blind && mtmp->mundetected && hides_under(mtmp->data))) {
|
||||
pline("Wait! There's %s there you can't see!", something);
|
||||
map_invisible(bhitpos.x, bhitpos.y);
|
||||
@@ -146,17 +152,23 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
if (!u.ustuck && !mtmp->mflee && dmgtype(mtmp->data, AD_STCK))
|
||||
u.ustuck = mtmp;
|
||||
}
|
||||
/* #H7329 - if hero is on engraved "Elbereth", this will end up
|
||||
* assessing an alignment penalty and removing the engraving
|
||||
* even though no attack actually occurs. Since it also angers
|
||||
* peacefuls, we're operating as if an attack attempt did occur
|
||||
* and the Elbereth behavior is consistent.
|
||||
*/
|
||||
wakeup(mtmp, TRUE); /* always necessary; also un-mimics mimics */
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (mtmp->m_ap_type && !Protection_from_shape_changers && !sensemon(mtmp)
|
||||
&& !glyph_is_warning(glyph_at(bhitpos.x, bhitpos.y))) {
|
||||
&& !glyph_is_warning(glyph)) {
|
||||
/* If a hidden mimic was in a square where a player remembers
|
||||
* some (probably different) unseen monster, the player is in
|
||||
* luck--he attacks it even though it's hidden.
|
||||
*/
|
||||
if (glyph_is_invisible(levl[mtmp->mx][mtmp->my].glyph)) {
|
||||
if (glyph_is_invisible(glyph)) {
|
||||
seemimic(mtmp);
|
||||
return FALSE;
|
||||
}
|
||||
@@ -165,11 +177,11 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
}
|
||||
|
||||
if (mtmp->mundetected && !canseemon(mtmp)
|
||||
&& !glyph_is_warning(glyph_at(bhitpos.x, bhitpos.y))
|
||||
&& !glyph_is_warning(glyph)
|
||||
&& (hides_under(mtmp->data) || mtmp->data->mlet == S_EEL)) {
|
||||
mtmp->mundetected = mtmp->msleeping = 0;
|
||||
newsym(mtmp->mx, mtmp->my);
|
||||
if (glyph_is_invisible(levl[mtmp->mx][mtmp->my].glyph)) {
|
||||
if (glyph_is_invisible(glyph)) {
|
||||
seemimic(mtmp);
|
||||
return FALSE;
|
||||
}
|
||||
@@ -197,14 +209,16 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
wakeup(mtmp, TRUE);
|
||||
}
|
||||
|
||||
if (flags.confirm && mtmp->mpeaceful && !Confusion && !Hallucination
|
||||
&& !Stunned) {
|
||||
if (flags.confirm && mtmp->mpeaceful
|
||||
&& !Confusion && !Hallucination && !Stunned) {
|
||||
/* Intelligent chaotic weapons (Stormbringer) want blood */
|
||||
if (wep && wep->oartifact == ART_STORMBRINGER) {
|
||||
override_confirmation = TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
if (canspotmon(mtmp)) {
|
||||
char qbuf[QBUFSZ];
|
||||
|
||||
Sprintf(qbuf, "Really attack %s?", mon_nam(mtmp));
|
||||
if (!paranoid_query(ParanoidHit, qbuf)) {
|
||||
context.move = 0;
|
||||
@@ -329,23 +343,26 @@ register struct monst *mtmp;
|
||||
/* Intelligent chaotic weapons (Stormbringer) want blood */
|
||||
if (is_safepet(mtmp) && !context.forcefight) {
|
||||
if (!uwep || uwep->oartifact != ART_STORMBRINGER) {
|
||||
/* there are some additional considerations: this won't work
|
||||
/* There are some additional considerations: this won't work
|
||||
* if in a shop or Punished or you miss a random roll or
|
||||
* if you can walk thru walls and your pet cannot (KAA) or
|
||||
* if your pet is a long worm (unless someone does better).
|
||||
* there's also a chance of displacing a "frozen" monster.
|
||||
* if your pet is a long worm with a tail.
|
||||
* There's also a chance of displacing a "frozen" monster:
|
||||
* sleeping monsters might magically walk in their sleep.
|
||||
*/
|
||||
boolean foo = (Punished || !rn2(7) || is_longworm(mtmp->data)),
|
||||
boolean foo = (Punished || !rn2(7)
|
||||
|| (is_longworm(mtmp->data) && mtmp->wormno)),
|
||||
inshop = FALSE;
|
||||
char *p;
|
||||
|
||||
for (p = in_rooms(mtmp->mx, mtmp->my, SHOPBASE); *p; p++)
|
||||
if (tended_shop(&rooms[*p - ROOMOFFSET])) {
|
||||
inshop = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
/* only check for in-shop if don't already have reason to stop */
|
||||
if (!foo) {
|
||||
for (p = in_rooms(mtmp->mx, mtmp->my, SHOPBASE); *p; p++)
|
||||
if (tended_shop(&rooms[*p - ROOMOFFSET])) {
|
||||
inshop = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (inshop || foo || (IS_ROCK(levl[u.ux][u.uy].typ)
|
||||
&& !passes_walls(mtmp->data))) {
|
||||
char buf[BUFSZ];
|
||||
@@ -895,7 +912,7 @@ int dieroll;
|
||||
if (resists_ston(mon))
|
||||
break;
|
||||
/* note: hp may be <= 0 even if munstoned==TRUE */
|
||||
return (boolean) (!DEADMONSTER(mon));
|
||||
return (boolean) !DEADMONSTER(mon);
|
||||
#if 0
|
||||
} else if (touch_petrifies(mdat)) {
|
||||
; /* maybe turn the corpse into a statue? */
|
||||
|
||||
Reference in New Issue
Block a user