Add monster spell header file mcastu.h
Move the monster spell definitions there, and use hackery (similar to objects.h) to generate enum and data from the header file. I have not tested Windows, VMS, or Amiga builds.
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35
include/mcastu.h
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35
include/mcastu.h
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#define MCF_NONE 0x0000
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#define MCF_INDIRECT 0x0001 /* untargeted/indirect spell */
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#define MCF_SIGHT 0x0002 /* monster needs to see hero */
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#define MCF_HOSTILE 0x0004 /* cast by hostile monsters only */
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#if defined(MCASTU_ENUM)
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#define MONSPELL(def, flags) MCAST_##def
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#elif defined(MCASTU_INIT)
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#define MONSPELL(def, flags) flags
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#endif
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MONSPELL(PSI_BOLT, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(OPEN_WOUNDS, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(LIGHTNING, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(FIRE_PILLAR, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(GEYSER, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(DEATH_TOUCH, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(CURE_SELF, MCF_INDIRECT),
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MONSPELL(HASTE_SELF, MCF_INDIRECT),
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MONSPELL(DISAPPEAR, MCF_INDIRECT),
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MONSPELL(AGGRAVATION, MCF_INDIRECT|MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(STUN_YOU, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(WEAKEN_YOU, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(CONFUSE_YOU, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(PARALYZE, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(BLIND_YOU, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(DESTRY_ARMR, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(CURSE_ITEMS, MCF_HOSTILE|MCF_SIGHT),
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MONSPELL(INSECTS, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT),
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MONSPELL(SUMMON_MONS, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT),
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MONSPELL(CLONE_WIZ, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT),
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#undef MONSPELL
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