Add monster spell header file mcastu.h
Move the monster spell definitions there, and use hackery (similar to objects.h) to generate enum and data from the header file. I have not tested Windows, VMS, or Amiga builds.
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@@ -794,6 +794,7 @@ HACK_H = $(CONFIG_H) ../include/align.h ../include/artilist.h \
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../include/decl.h ../include/defsym.h ../include/display.h \
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../include/dungeon.h ../include/engrave.h ../include/flag.h \
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../include/hack.h ../include/lint.h ../include/mextra.h \
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../include/mcastu.h \
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../include/mkroom.h ../include/monattk.h ../include/mondata.h \
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../include/monflag.h ../include/monst.h ../include/monsters.h \
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../include/nhlua.h ../include/obj.h ../include/objclass.h \
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