Add monster spell header file mcastu.h
Move the monster spell definitions there, and use hackery (similar to objects.h) to generate enum and data from the header file. I have not tested Windows, VMS, or Amiga builds.
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@@ -259,6 +259,7 @@
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<ClInclude Include="$(IncDir)isaac64.h" />
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<ClInclude Include="$(IncDir)lint.h" />
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<ClInclude Include="$(IncDir)load_img.h" />
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<ClInclude Include="$(IncDir)mcastu.h" />
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<ClInclude Include="$(IncDir)mextra.h" />
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<ClInclude Include="$(IncDir)mfndpos.h" />
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<ClInclude Include="$(IncDir)mkroom.h" />
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