Add monster spell header file mcastu.h

Move the monster spell definitions there, and use hackery
(similar to objects.h) to generate enum and data from
the header file.

I have not tested Windows, VMS, or Amiga builds.
This commit is contained in:
Pasi Kallinen
2026-03-24 17:23:43 +02:00
parent d929adc85c
commit d78af5cec7
8 changed files with 72 additions and 55 deletions

35
include/mcastu.h Normal file
View File

@@ -0,0 +1,35 @@
#define MCF_NONE 0x0000
#define MCF_INDIRECT 0x0001 /* untargeted/indirect spell */
#define MCF_SIGHT 0x0002 /* monster needs to see hero */
#define MCF_HOSTILE 0x0004 /* cast by hostile monsters only */
#if defined(MCASTU_ENUM)
#define MONSPELL(def, flags) MCAST_##def
#elif defined(MCASTU_INIT)
#define MONSPELL(def, flags) flags
#endif
MONSPELL(PSI_BOLT, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(OPEN_WOUNDS, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(LIGHTNING, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(FIRE_PILLAR, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(GEYSER, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(DEATH_TOUCH, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(CURE_SELF, MCF_INDIRECT),
MONSPELL(HASTE_SELF, MCF_INDIRECT),
MONSPELL(DISAPPEAR, MCF_INDIRECT),
MONSPELL(AGGRAVATION, MCF_INDIRECT|MCF_HOSTILE|MCF_SIGHT),
MONSPELL(STUN_YOU, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(WEAKEN_YOU, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(CONFUSE_YOU, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(PARALYZE, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(BLIND_YOU, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(DESTRY_ARMR, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(CURSE_ITEMS, MCF_HOSTILE|MCF_SIGHT),
MONSPELL(INSECTS, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT),
MONSPELL(SUMMON_MONS, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT),
MONSPELL(CLONE_WIZ, MCF_HOSTILE|MCF_INDIRECT|MCF_SIGHT),
#undef MONSPELL

View File

@@ -5,32 +5,17 @@
#include "hack.h"
#define MCASTU_ENUM
enum mcast_spells {
MCAST_PSI_BOLT = 0,
MCAST_OPEN_WOUNDS,
MCAST_LIGHTNING,
MCAST_FIRE_PILLAR,
MCAST_GEYSER,
MCAST_DEATH_TOUCH,
MCAST_CURE_SELF,
MCAST_HASTE_SELF,
MCAST_DISAPPEAR,
MCAST_AGGRAVATION,
MCAST_STUN_YOU,
MCAST_WEAKEN_YOU,
MCAST_CONFUSE_YOU,
MCAST_PARALYZE,
MCAST_BLIND_YOU,
MCAST_DESTRY_ARMR,
MCAST_CURSE_ITEMS,
MCAST_INSECTS,
MCAST_SUMMON_MONS,
MCAST_CLONE_WIZ
#include "mcastu.h"
};
#undef MCASTU_ENUM
#define MCASTU_INIT
static int mcast_flags[] = {
#include "mcastu.h"
};
#undef MCASTU_INIT
staticfn void cursetxt(struct monst *, boolean);
staticfn int choose_magic_spell(struct monst *);
@@ -965,18 +950,8 @@ mcast_spell(struct monst *mtmp, int dmg, int spellnum)
staticfn boolean
is_undirected_spell(int spellnum)
{
switch (spellnum) {
case MCAST_CLONE_WIZ:
case MCAST_SUMMON_MONS:
case MCAST_AGGRAVATION:
case MCAST_DISAPPEAR:
case MCAST_HASTE_SELF:
case MCAST_CURE_SELF:
case MCAST_INSECTS:
if ((mcast_flags[spellnum] & MCF_INDIRECT) != 0)
return TRUE;
default:
break;
}
return FALSE;
}
@@ -990,25 +965,28 @@ spell_would_be_useless(struct monst *mtmp, int spellnum)
* This check isn't quite right because it always uses your real position.
* We really want something like "if the monster could see mux, muy".
*/
boolean mcouldseeu = couldsee(mtmp->mx, mtmp->my);
/* spell is only cast by hostile monsters */
if ((mcast_flags[spellnum] & MCF_HOSTILE) != 0) {
if (mtmp->mpeaceful)
return TRUE;
}
/* spell needs the monster to see hero */
if ((mcast_flags[spellnum] & MCF_SIGHT) != 0) {
boolean mcouldseeu = couldsee(mtmp->mx, mtmp->my);
if (!mcouldseeu)
return TRUE;
}
switch (spellnum) {
case MCAST_CLONE_WIZ:
/* only the Wizard is allowed to clone himself */
if (!mtmp->iswiz || svc.context.no_of_wizards > 1)
return TRUE;
if (!mcouldseeu)
return TRUE;
break;
case MCAST_SUMMON_MONS:
/* don't summon monsters if it doesn't think you're around */
if (!mcouldseeu || mtmp->mpeaceful)
return TRUE;
break;
case MCAST_AGGRAVATION:
/* aggravate monsters, etc. won't be cast by peaceful monsters */
if (!mcouldseeu || mtmp->mpeaceful)
return TRUE;
/* aggravation (global wakeup) when everyone is already active */
/* if nothing needs to be awakened then this spell is useless
but caster might not realize that [chance to pick it then
@@ -1039,11 +1017,6 @@ spell_would_be_useless(struct monst *mtmp, int spellnum)
if (mtmp->mhp == mtmp->mhpmax)
return TRUE;
break;
case MCAST_INSECTS:
/* summon insects/sticks to snakes won't be cast by peaceful monsters */
if (!mcouldseeu || mtmp->mpeaceful)
return TRUE;
break;
case MCAST_BLIND_YOU:
if (Blinded)
return TRUE;

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@@ -416,6 +416,7 @@ GLOBAL_H = $(PCCONF_H) $(INCL)/coord.h $(INCL)/global.h
HACK_H = $(CONFIG_H) $(INCL)/context.h $(DUNGEON_H) \
$(DECL_H) $(DISPLAY_H) $(INCL)/sym.h \
$(INCL)/defsym.h $(INCL)/mkroom.h $(INCL)/objclass.h \
$(INCL)/mcastu.h \
$(INCL)/trap.h $(INCL)/flag.h $(RM_H) \
$(INCL)/vision.h $(INCL)/wintype.h $(INCL)/engrave.h \
$(INCL)/rect.h $(INCL)/hack.h $(REGION_H) \
@@ -1407,7 +1408,7 @@ $(TARGETPFX)light.o: light.c $(HACK_H)
$(TARGETPFX)lock.o: lock.c $(HACK_H)
$(TARGETPFX)mail.o: mail.c $(HACK_H) ../include/mail.h
$(TARGETPFX)makemon.o: makemon.c $(HACK_H)
$(TARGETPFX)mcastu.o: mcastu.c $(HACK_H)
$(TARGETPFX)mcastu.o: mcastu.c $(HACK_H) ../include/mcastu.h
$(TARGETPFX)mdlib.o: mdlib.c $(CONFIG_H) ../include/permonst.h \
../include/align.h ../include/monattk.h ../include/monflag.h \
../include/monsters.h ../include/objclass.h \

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@@ -571,6 +571,7 @@ HACKINCL = align.h artifact.h artilist.h attrib.h botl.h \
color.h config.h config1.h context.h coord.h cstd.h decl.h \
defsym.h display.h dlb.h dungeon.h engrave.h extern.h flag.h \
fnamesiz.h func_tab.h global.h warnings.h hack.h lint.h mextra.h \
mcastu.h \
micro.h mfndpos.h mkroom.h monattk.h mondata.h monflag.h monst.h \
monsters.h nhmd4.h obj.h objects.h objclass.h optlist.h patchlevel.h \
pcconf.h permonst.h prop.h rect.h region.h savefile.h selvar.h sym.h \
@@ -896,6 +897,7 @@ $(HACK_H): $(CONFIG_H) ../include/align.h ../include/artilist.h \
../include/decl.h ../include/defsym.h ../include/display.h \
../include/dungeon.h ../include/engrave.h ../include/flag.h \
../include/hack.h ../include/lint.h ../include/mextra.h \
../include/mcastu.h \
../include/mkroom.h ../include/monattk.h ../include/mondata.h \
../include/monflag.h ../include/monst.h ../include/monsters.h \
../include/nhlua.h ../include/obj.h ../include/objclass.h \
@@ -1185,7 +1187,7 @@ $(TARGETPFX)light.o: light.c $(HACK_H)
$(TARGETPFX)lock.o: lock.c $(HACK_H)
$(TARGETPFX)mail.o: mail.c $(HACK_H) ../include/mail.h
$(TARGETPFX)makemon.o: makemon.c $(HACK_H)
$(TARGETPFX)mcastu.o: mcastu.c $(HACK_H)
$(TARGETPFX)mcastu.o: mcastu.c $(HACK_H) ../include/mcastu.h
$(TARGETPFX)mdlib.o: mdlib.c $(CONFIG_H) ../include/align.h \
../include/artilist.h ../include/attrib.h \
../include/context.h ../include/defsym.h ../include/dlb.h \

View File

@@ -794,6 +794,7 @@ HACK_H = $(CONFIG_H) ../include/align.h ../include/artilist.h \
../include/decl.h ../include/defsym.h ../include/display.h \
../include/dungeon.h ../include/engrave.h ../include/flag.h \
../include/hack.h ../include/lint.h ../include/mextra.h \
../include/mcastu.h \
../include/mkroom.h ../include/monattk.h ../include/mondata.h \
../include/monflag.h ../include/monst.h ../include/monsters.h \
../include/nhlua.h ../include/obj.h ../include/objclass.h \

View File

@@ -694,6 +694,7 @@ HACKINCL = \
$(INCL)flag.h $(INCL)fnamesiz.h $(INCL)func_tab.h \
$(INCL)global.h $(INCL)warnings.h $(INCL)hack.h \
$(INCL)lint.h $(INCL)mextra.h $(INCL)micro.h \
$(INCL)mcastu.h \
$(INCL)mfndpos.h $(INCL)mkroom.h $(INCL)monattk.h \
$(INCL)mondata.h $(INCL)monflag.h $(INCL)monst.h \
$(INCL)monsters.h $(INCL)nhmd4.h $(INCL)obj.h \
@@ -1131,6 +1132,7 @@ HACK_H = $(CONFIG_H) $(INCL)align.h $(INCL)artilist.h \
$(INCL)decl.h $(INCL)defsym.h $(INCL)display.h \
$(INCL)dungeon.h $(INCL)engrave.h $(INCL)flag.h \
$(INCL)hack.h $(INCL)lint.h $(INCL)mextra.h \
$(INCL)mcastu.h \
$(INCL)mkroom.h $(INCL)monattk.h $(INCL)mondata.h \
$(INCL)monflag.h $(INCL)monst.h $(INCL)monsters.h \
$(INCL)nhlua.h $(INCL)obj.h $(INCL)objclass.h \
@@ -2664,7 +2666,7 @@ CTAGDEP = $(INCL)align.h $(INCL)artifact.h $(INCL)artilist.h \
$(INCL)attrib.h $(INCL)context.h $(INCL)coord.h \
$(INCL)decl.h $(INCL)dungeon.h $(INCL)engrave.h \
$(INCL)flag.h $(INCL)func_tab.h $(INCL)global.h \
$(INCL)hack.h $(INCL)mextra.h \
$(INCL)hack.h $(INCL)mextra.h $(INCL)mcastu.h \
$(INCL)mkroom.h $(INCL)monst.h \
$(INCL)obj.h $(INCL)objclass.h $(INCL)prop.h \
$(INCL)quest.h $(INCL)rect.h $(INCL)region.h \
@@ -2694,6 +2696,7 @@ $(UTIL)sf.tags: $(CTAGSCMD) $(CTAGDEP)
$(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)global.h
$(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)hack.h
$(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)mextra.h
$(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)mcastu.h
$(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)mkroom.h
$(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)monst.h
$(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)defsym.h
@@ -3269,7 +3272,7 @@ $(OTTY)light.o: light.c $(HACK_H)
$(OTTY)lock.o: lock.c $(HACK_H)
$(OTTY)mail.o: mail.c $(HACK_H) $(INCL)mail.h
$(OTTY)makemon.o: makemon.c $(HACK_H)
$(OTTY)mcastu.o: mcastu.c $(HACK_H)
$(OTTY)mcastu.o: mcastu.c $(HACK_H) $(INCL)mcastu.h
$(OTTY)mdlib.o: mdlib.c $(CONFIG_H) $(INCL)align.h \
$(INCL)artilist.h $(INCL)attrib.h \
$(INCL)context.h $(INCL)defsym.h $(INCL)dlb.h \

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@@ -259,6 +259,7 @@
<ClInclude Include="$(IncDir)isaac64.h" />
<ClInclude Include="$(IncDir)lint.h" />
<ClInclude Include="$(IncDir)load_img.h" />
<ClInclude Include="$(IncDir)mcastu.h" />
<ClInclude Include="$(IncDir)mextra.h" />
<ClInclude Include="$(IncDir)mfndpos.h" />
<ClInclude Include="$(IncDir)mkroom.h" />

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@@ -327,6 +327,7 @@
<ClInclude Include="$(IncDir)lint.h" />
<ClInclude Include="$(IncDir)load_img.h" />
<ClInclude Include="$(IncDir)mail.h" />
<ClInclude Include="$(IncDir)mcastu.h" />
<ClInclude Include="$(IncDir)mextra.h" />
<ClInclude Include="$(IncDir)mfndpos.h" />
<ClInclude Include="$(IncDir)micro.h" />