Allow matching any wall map terrain in lua scripts
When matching a terrain, allow using a "w" placeholder that matches any solid wall: For example: local s = selection.match([[w.w]]); would match all floor locations with a wall to the left and right of it. The walls can be solid stone, horizontal, vertical, etc. This applies to selection.match(), selection.filter_mapchar(), and des.replace_terrain()
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@@ -74,6 +74,7 @@ enum levl_typ_types {
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CLOUD = 35,
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MAX_TYPE = 36,
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MATCH_WALL = 37,
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INVALID_TYPE = 127
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};
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