Allow matching any wall map terrain in lua scripts

When matching a terrain, allow using a "w" placeholder that matches
any solid wall:

For example:
   local s = selection.match([[w.w]]);
would match all floor locations with a wall to the left and right of it.
The walls can be solid stone, horizontal, vertical, etc.

This applies to selection.match(), selection.filter_mapchar(), and
des.replace_terrain()
This commit is contained in:
Pasi Kallinen
2020-04-13 19:59:03 +03:00
parent 9513b73169
commit d78dcdcb9b
5 changed files with 62 additions and 4 deletions

View File

@@ -447,6 +447,7 @@ function test_replace_terrain()
des.replace_terrain({ region={1,1, 70,19}, fromterrain=".", toterrain="L", chance=25 });
des.replace_terrain({ selection=selection.area(2,5, 10,15), fromterrain="L", toterrain="." });
des.replace_terrain({ mapfragment=[[...]], toterrain="T" });
des.replace_terrain({ mapfragment=[[w.w]], toterrain="L" });
end
function test_corridor()

View File

@@ -334,6 +334,15 @@ function test_sel_filter_mapchar()
sel_has_n_points(selb, 2, __func__);
sel_pt_ne(selb, 5,5, 1, __func__);
sel_pt_ne(selb, 15,10, 1, __func__);
des.reset_level();
des.level_init({ style = "solidfill", fg = " " });
des.replace_terrain({ selection=sela, fromterrain=" ", toterrain="-", chance=50 });
des.replace_terrain({ selection=sela, fromterrain=" ", toterrain="|", chance=50 });
-- test filtering by "w" (match any solid wall)
local seld = sela:filter_mapchar("w");
sel_has_n_points(seld, 1659, __func__);
end -- test_sel_filter_mapchar
function test_sel_flood()
@@ -355,7 +364,41 @@ function test_sel_flood()
end -- test_sel_flood
function test_sel_match()
local sel = selection.match([[...]]);
local __func__ = "test_sel_match";
des.reset_level();
des.level_init({ style = "solidfill", fg = " " });
-- test horizontal map fragment
des.terrain(5,5, ".");
des.terrain(6,5, ".");
des.terrain(7,5, ".");
local sela = selection.match([[...]]);
sel_has_n_points(sela, 1, __func__);
sel_pt_ne(sela, 6,5, 1, __func__);
-- test vertical map fragment
local mapfragv = " \n.\n ";
local selb = selection.match(mapfragv);
sel_has_n_points(selb, 3, __func__);
sel_pt_ne(selb, 5,5, 1, __func__);
sel_pt_ne(selb, 6,5, 1, __func__);
sel_pt_ne(selb, 7,5, 1, __func__);
-- test matching with "w" to match any wall
des.terrain(5,4, "-");
des.terrain(6,6, "|");
local mapfragv = "w\n.\nw";
local selc = selection.match(mapfragv);
sel_has_n_points(selc, 3, __func__);
sel_pt_ne(selc, 5,5, 1, __func__);
sel_pt_ne(selc, 6,5, 1, __func__);
sel_pt_ne(selc, 7,5, 1, __func__);
-- test a 3x3 map fragment
local mapfrag = "www\n...\nwww";
local seld = selection.match(mapfrag);
sel_has_n_points(seld, 1, __func__);
sel_pt_ne(seld, 6,5, 1, __func__);
end -- test_sel_match
test_selection_params();