diff --git a/src/hack.c b/src/hack.c index 27a1735b0..554027b65 100644 --- a/src/hack.c +++ b/src/hack.c @@ -1727,9 +1727,10 @@ domove_core(void) because you don't see remembered terrain while underwater; although the hero can attack an adjacent monster this way, assume he can't reach out far enough to distinguish terrain */ - Sprintf(buf, (Is_waterlevel(&u.uz) && levl[x][y].typ == AIR) - ? "an air bubble" - : "nothing"); + Sprintf(buf, "%s", + (Is_waterlevel(&u.uz) && levl[x][y].typ == AIR) + ? "an air bubble" + : "nothing"); } else if (solid) { /* glyph might indicate unseen terrain if hero is blind; unlike searching, this won't reveal what that terrain is