Add option to exclude dropped items from autopick
This is based on a feature in UnNetHack (and I think some other variants as well). If the hero intentionally drops an item with 'pickup_dropped' disabled, don't autopick it back up when walking over that square again. Typically when the player drops an item, it's because she doesn't want it in her inventory any more, and this option stops autopickup from defeating that goal (especially useful for tasks like stash management without a container). Players have come up with workarounds to this problem like toggling autopickup when approaching their stash pile or adding name-based autopickup exceptions to allow them to exclude individual items from autopickup, but this behavior should reduce the need for those things. I think 'pickup_dropped' is a little unfortunate because it suggests equivalence to 'pickup_thrown' (i.e. any dropped items will be automatically picked up regardless of autopickup exceptions). Calling it something like 'nopick_dropped' might be better, but as far as I can tell options cannot start with the word 'no' because it's interpreted as a negation of the rest of the option name.
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@@ -127,6 +127,7 @@ struct obj {
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Bitfield(greased, 1); /* covered with grease */
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Bitfield(nomerge, 1); /* set temporarily to prevent merging */
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Bitfield(was_thrown, 1); /* thrown by hero since last picked up */
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Bitfield(was_dropped, 1); /* dropped deliberately by the hero */
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Bitfield(in_use, 1); /* for magic items before useup items */
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Bitfield(bypass, 1); /* mark this as an object to be skipped by bhito() */
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@@ -144,9 +145,9 @@ struct obj {
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Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
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* not seen yet after being picked up while blind
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* [maybe for remaining stack of used potion too] */
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/* 0 free bits */
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/* 7 free bits */
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#else
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/* 2 free bits */
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/* 1 free bit */
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#endif
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int corpsenm; /* type of corpse is mons[corpsenm] */
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