Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.233 $ $NHDT-Date: 1505214878 2017/09/12 11:14:38 $
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.240 $ $NHDT-Date: 1512098127 2017/12/01 03:15:27 $
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.ds h0 "NetHack Guidebook
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.ds h1
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.ds h2 %
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@@ -924,8 +924,17 @@ This command allows you to move an item from one particular inventory
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slot to another so that it has a letter which is more meaningful for you
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or that it will appear in a particular location when inventory listings
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are displayed.
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You can move to a currently empty slot, or if the destination is
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occupied--and won't merge--the item there will swap slots with the one
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being moved.
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``#adjust'' can also be used to split a stack of objects; when
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choosing the item to adjust, enter a count prior to its letter.
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.lp ""
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When no count is given, other compatible stacks are merged with the source
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stack as it's moved to the destination. When a split count is given, the
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only stack that might be merged is the one already in the destination.
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To move a whole stack without having other compatible ones merge with it,
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specify a ``split'' count which matches the full stack size.
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.lp #annotate
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Allows you to specify one line of text to associate with the current
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dungeon level. All levels with annotations are displayed by the
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@@ -944,7 +953,7 @@ Show your attributes. Default key is '^X'.
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.lp #autopickup
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Toggle the autopickup -option on/off. Default key is '@'.
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.lp #call
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Call (name) a monster, or a object in inventory, on the floor,
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Call (name) a monster, or an object in inventory, on the floor,
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or in the discoveries list, or add an annotation for the
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current level (same as ``#annotate''). Default key is 'C'.
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.lp #cast
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@@ -997,7 +1006,7 @@ Jump to another location. Autocompletes. Default key is 'M-j', and 'j' if number
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.lp #kick
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Kick something. Default key is '^D', and 'k' if number_pad is on.
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.lp #known
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Show what object types have been discovered. Default key is '\'.
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Show what object types have been discovered. Default key is '\\'.
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.lp #knownclass
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Show discovered types for one class of objects. Default key is '`'.
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.lp #levelchange
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@@ -1104,8 +1104,17 @@ This command allows you to move an item from one particular inventory
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slot to another so that it has a letter which is more meaningful for you
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or that it will appear in a particular location when inventory listings
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are displayed.
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You can move to a currently empty slot, or if the destination is
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occupied--and won't merge--the item there will swap slots with the one
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being moved.
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``{\tt \#adjust}'' can also be used to split a stack of objects; when
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choosing the item to adjust, enter a count prior to its letter.
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choosing the item to adjust, enter a count prior to its letter.\\
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%.lp ""
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When no count is given, other compatible stacks are merged with the source
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stack as it's moved to the destination. When a split count is given, the
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only stack that might be merged is the one already in the destination.
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To move a whole stack without having other compatible ones merge with it,
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specify a ``split'' count which matches the full stack size.
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%.lp
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\item[\tb{\#annotate}]
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Allows you to specify one line of text to associate with the current
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@@ -1129,7 +1138,7 @@ Show your attributes. Default key is '{\tt \^{}X}'.\\
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Toggle the {\it autopickup\/} -option. Default key is '{\tt @}'.\\
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%.lp
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\item[\tb{\#call}]
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Call (name) a monster, or a object in inventory, on the floor,
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Call (name) a monster, or an object in inventory, on the floor,
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or in the discoveries list, or add an annotation for the
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current level (same as ``{\tt \#annotate}''). Default key is '{\tt C}'.
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%.lp
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@@ -473,6 +473,11 @@ make Vlad slightly tougher
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reduce the amount of gold laying on the floor
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locked chests and large boxes contain more stuff
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make shopkeepers bill hero for burying merchandise
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monster holding hero takes double damage from an explosion for reaching into
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adjacent spot, but it was being inflicted even when hero was swallowed
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or beyond the explosion radius
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poly'd hero holding monster now takes double damage (if monster is within
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explosion radious) instead of inflicting that upon the monster
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -715,6 +720,9 @@ Master Key of Thievery always finds door and chest traps if used to lock or
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"Elbereth" now erodes based on attacks by the player, not monsters scared
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option herecmd_menu to make a mouse click on your character pop up
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a context menu, and extended command #herecmdmenu to do the same
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for #adjust, specifying a split count which matches an inventory slot's full
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size will move or swap that stack without combining other compatible
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stacks (except for the one in the destination slot, if applicable)
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Platform- and/or Interface-Specific New Features
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