Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
34
Files
34
Files
@@ -284,19 +284,31 @@ mnsel.uu mnselcnt.uu mnunsel.uu mswproc.c petmark.uu
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|||||||
pilemark.uu record.uu resource.h rip.uu splash.uu
|
pilemark.uu record.uu resource.h rip.uu splash.uu
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||||||
tiles.mak winMS.h winhack.c winhack.rc
|
tiles.mak winMS.h winhack.c winhack.rc
|
||||||
|
|
||||||
win/win32/vs2010:
|
win/win32/vs2015:
|
||||||
(files for Visual Studio 2010 Express Edition builds)
|
(files for Visual Studio 2015 Express Edition builds)
|
||||||
dgncomp.vcxproj dgnstuff.vcxproj dlb_main.vcxproj levcomp.vcxproj
|
afterdgncomp.proj afterdlb.proj afterlevcomp.proj aftermakedefs.proj
|
||||||
levstuff.vcxproj makedefs.vcxproj NetHack.sln NetHackW.vcxproj
|
afternethack.proj afterrecover.proj aftertile2bmp.proj aftertilemap.proj
|
||||||
recover.vcxproj tile2bmp.vcxproj tilemap.vcxproj tiles.vcxproj
|
afteruudecode.proj build.bat common.props config.props
|
||||||
|
console.props default.props default_dll.props dgncomp.vcxproj
|
||||||
|
dirs.props dlb.vcxproj dll.props files.props
|
||||||
|
levcomp.vcxproj makedefs.vcxproj NetHack.sln NetHack.vcxproj
|
||||||
|
NetHackW.vcxproj nh340key.def nh340key.vcxproj nhdefkey.def
|
||||||
|
nhdefkey.vcxproj nhraykey.def nhraykey.vcxproj notes.txt
|
||||||
|
recover.vcxproj tile2bmp.vcxproj tilemap.vcxproj tiles.vcxproj
|
||||||
uudecode.vcxproj
|
uudecode.vcxproj
|
||||||
|
|
||||||
win/win32/vs2013:
|
win/win32/vs2017:
|
||||||
(files for Visual Studio 2013 Express Edition builds)
|
(files for Visual Studio 2017 Community Edition builds)
|
||||||
dgncomp.vcxproj dgnstuff.vcxproj dlb_main.vcxproj levcomp.vcxproj
|
afterdgncomp.proj afterdlb.proj afterlevcomp.proj aftermakedefs.proj
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||||||
levstuff.vcxproj makedefs.vcxproj NetHack.sln NetHack.vcxproj
|
afternethack.proj afterrecover.proj aftertile2bmp.proj aftertilemap.proj
|
||||||
NetHackW.vcxproj nhdefkey.vcxproj recover.vcxproj tile2bmp.vcxproj
|
afteruudecode.proj build.bat common.props config.props
|
||||||
tilemap.vcxproj tiles.vcxproj uudecode.vcxproj
|
console.props default.props default_dll.props dgncomp.vcxproj
|
||||||
|
dirs.props dlb.vcxproj dll.props files.props
|
||||||
|
levcomp.vcxproj makedefs.vcxproj NetHack.sln NetHack.vcxproj
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||||||
|
NetHackW.vcxproj nh340key.def nh340key.vcxproj nhdefkey.def
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||||||
|
nhdefkey.vcxproj nhraykey.def nhraykey.vcxproj recover.vcxproj
|
||||||
|
tile2bmp.vcxproj tilemap.vcxproj tiles.vcxproj uudecode.vcxproj
|
||||||
|
|
||||||
|
|
||||||
This is a list of files produced by auxiliary programs. They can all be
|
This is a list of files produced by auxiliary programs. They can all be
|
||||||
regenerated from the files in the distribution.
|
regenerated from the files in the distribution.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.233 $ $NHDT-Date: 1505214878 2017/09/12 11:14:38 $
|
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.240 $ $NHDT-Date: 1512098127 2017/12/01 03:15:27 $
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||||||
.ds h0 "NetHack Guidebook
|
.ds h0 "NetHack Guidebook
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.ds h1
|
.ds h1
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.ds h2 %
|
.ds h2 %
|
||||||
@@ -924,8 +924,17 @@ This command allows you to move an item from one particular inventory
|
|||||||
slot to another so that it has a letter which is more meaningful for you
|
slot to another so that it has a letter which is more meaningful for you
|
||||||
or that it will appear in a particular location when inventory listings
|
or that it will appear in a particular location when inventory listings
|
||||||
are displayed.
|
are displayed.
|
||||||
|
You can move to a currently empty slot, or if the destination is
|
||||||
|
occupied--and won't merge--the item there will swap slots with the one
|
||||||
|
being moved.
|
||||||
``#adjust'' can also be used to split a stack of objects; when
|
``#adjust'' can also be used to split a stack of objects; when
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choosing the item to adjust, enter a count prior to its letter.
|
choosing the item to adjust, enter a count prior to its letter.
|
||||||
|
.lp ""
|
||||||
|
When no count is given, other compatible stacks are merged with the source
|
||||||
|
stack as it's moved to the destination. When a split count is given, the
|
||||||
|
only stack that might be merged is the one already in the destination.
|
||||||
|
To move a whole stack without having other compatible ones merge with it,
|
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|
specify a ``split'' count which matches the full stack size.
|
||||||
.lp #annotate
|
.lp #annotate
|
||||||
Allows you to specify one line of text to associate with the current
|
Allows you to specify one line of text to associate with the current
|
||||||
dungeon level. All levels with annotations are displayed by the
|
dungeon level. All levels with annotations are displayed by the
|
||||||
@@ -944,7 +953,7 @@ Show your attributes. Default key is '^X'.
|
|||||||
.lp #autopickup
|
.lp #autopickup
|
||||||
Toggle the autopickup -option on/off. Default key is '@'.
|
Toggle the autopickup -option on/off. Default key is '@'.
|
||||||
.lp #call
|
.lp #call
|
||||||
Call (name) a monster, or a object in inventory, on the floor,
|
Call (name) a monster, or an object in inventory, on the floor,
|
||||||
or in the discoveries list, or add an annotation for the
|
or in the discoveries list, or add an annotation for the
|
||||||
current level (same as ``#annotate''). Default key is 'C'.
|
current level (same as ``#annotate''). Default key is 'C'.
|
||||||
.lp #cast
|
.lp #cast
|
||||||
@@ -997,7 +1006,7 @@ Jump to another location. Autocompletes. Default key is 'M-j', and 'j' if number
|
|||||||
.lp #kick
|
.lp #kick
|
||||||
Kick something. Default key is '^D', and 'k' if number_pad is on.
|
Kick something. Default key is '^D', and 'k' if number_pad is on.
|
||||||
.lp #known
|
.lp #known
|
||||||
Show what object types have been discovered. Default key is '\'.
|
Show what object types have been discovered. Default key is '\\'.
|
||||||
.lp #knownclass
|
.lp #knownclass
|
||||||
Show discovered types for one class of objects. Default key is '`'.
|
Show discovered types for one class of objects. Default key is '`'.
|
||||||
.lp #levelchange
|
.lp #levelchange
|
||||||
|
|||||||
@@ -1104,8 +1104,17 @@ This command allows you to move an item from one particular inventory
|
|||||||
slot to another so that it has a letter which is more meaningful for you
|
slot to another so that it has a letter which is more meaningful for you
|
||||||
or that it will appear in a particular location when inventory listings
|
or that it will appear in a particular location when inventory listings
|
||||||
are displayed.
|
are displayed.
|
||||||
|
You can move to a currently empty slot, or if the destination is
|
||||||
|
occupied--and won't merge--the item there will swap slots with the one
|
||||||
|
being moved.
|
||||||
``{\tt \#adjust}'' can also be used to split a stack of objects; when
|
``{\tt \#adjust}'' can also be used to split a stack of objects; when
|
||||||
choosing the item to adjust, enter a count prior to its letter.
|
choosing the item to adjust, enter a count prior to its letter.\\
|
||||||
|
%.lp ""
|
||||||
|
When no count is given, other compatible stacks are merged with the source
|
||||||
|
stack as it's moved to the destination. When a split count is given, the
|
||||||
|
only stack that might be merged is the one already in the destination.
|
||||||
|
To move a whole stack without having other compatible ones merge with it,
|
||||||
|
specify a ``split'' count which matches the full stack size.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{\#annotate}]
|
\item[\tb{\#annotate}]
|
||||||
Allows you to specify one line of text to associate with the current
|
Allows you to specify one line of text to associate with the current
|
||||||
@@ -1129,7 +1138,7 @@ Show your attributes. Default key is '{\tt \^{}X}'.\\
|
|||||||
Toggle the {\it autopickup\/} -option. Default key is '{\tt @}'.\\
|
Toggle the {\it autopickup\/} -option. Default key is '{\tt @}'.\\
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{\#call}]
|
\item[\tb{\#call}]
|
||||||
Call (name) a monster, or a object in inventory, on the floor,
|
Call (name) a monster, or an object in inventory, on the floor,
|
||||||
or in the discoveries list, or add an annotation for the
|
or in the discoveries list, or add an annotation for the
|
||||||
current level (same as ``{\tt \#annotate}''). Default key is '{\tt C}'.
|
current level (same as ``{\tt \#annotate}''). Default key is '{\tt C}'.
|
||||||
%.lp
|
%.lp
|
||||||
|
|||||||
@@ -473,6 +473,11 @@ make Vlad slightly tougher
|
|||||||
reduce the amount of gold laying on the floor
|
reduce the amount of gold laying on the floor
|
||||||
locked chests and large boxes contain more stuff
|
locked chests and large boxes contain more stuff
|
||||||
make shopkeepers bill hero for burying merchandise
|
make shopkeepers bill hero for burying merchandise
|
||||||
|
monster holding hero takes double damage from an explosion for reaching into
|
||||||
|
adjacent spot, but it was being inflicted even when hero was swallowed
|
||||||
|
or beyond the explosion radius
|
||||||
|
poly'd hero holding monster now takes double damage (if monster is within
|
||||||
|
explosion radious) instead of inflicting that upon the monster
|
||||||
|
|
||||||
|
|
||||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||||
@@ -715,6 +720,9 @@ Master Key of Thievery always finds door and chest traps if used to lock or
|
|||||||
"Elbereth" now erodes based on attacks by the player, not monsters scared
|
"Elbereth" now erodes based on attacks by the player, not monsters scared
|
||||||
option herecmd_menu to make a mouse click on your character pop up
|
option herecmd_menu to make a mouse click on your character pop up
|
||||||
a context menu, and extended command #herecmdmenu to do the same
|
a context menu, and extended command #herecmdmenu to do the same
|
||||||
|
for #adjust, specifying a split count which matches an inventory slot's full
|
||||||
|
size will move or swap that stack without combining other compatible
|
||||||
|
stacks (except for the one in the destination slot, if applicable)
|
||||||
|
|
||||||
|
|
||||||
Platform- and/or Interface-Specific New Features
|
Platform- and/or Interface-Specific New Features
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* NetHack 3.6 explode.c $NHDT-Date: 1503355817 2017/08/21 22:50:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.50 $ */
|
/* NetHack 3.6 explode.c $NHDT-Date: 1511658058 2017/11/26 01:00:58 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.54 $ */
|
||||||
/* Copyright (C) 1990 by Ken Arromdee */
|
/* Copyright (C) 1990 by Ken Arromdee */
|
||||||
/* NetHack may be freely redistributed. See license for details. */
|
/* NetHack may be freely redistributed. See license for details. */
|
||||||
|
|
||||||
@@ -42,7 +42,8 @@ int expltype;
|
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uchar adtyp;
|
uchar adtyp;
|
||||||
int explmask[3][3]; /* 0=normal explosion, 1=do shieldeff, 2=do nothing */
|
int explmask[3][3]; /* 0=normal explosion, 1=do shieldeff, 2=do nothing */
|
||||||
boolean shopdamage = FALSE, generic = FALSE, physical_dmg = FALSE,
|
boolean shopdamage = FALSE, generic = FALSE, physical_dmg = FALSE,
|
||||||
do_hallu = FALSE, inside_engulfer;
|
do_hallu = FALSE, inside_engulfer, grabbed, grabbing;
|
||||||
|
coord grabxy;
|
||||||
char hallu_buf[BUFSZ];
|
char hallu_buf[BUFSZ];
|
||||||
short exploding_wand_typ = 0;
|
short exploding_wand_typ = 0;
|
||||||
|
|
||||||
@@ -87,6 +88,30 @@ int expltype;
|
|||||||
/* if hero is engulfed and caused the explosion, only hero and
|
/* if hero is engulfed and caused the explosion, only hero and
|
||||||
engulfer will be affected */
|
engulfer will be affected */
|
||||||
inside_engulfer = (u.uswallow && type >= 0);
|
inside_engulfer = (u.uswallow && type >= 0);
|
||||||
|
/* held but not engulfed implies holder is reaching into second spot
|
||||||
|
so might get hit by double damage */
|
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|
grabbed = grabbing = FALSE;
|
||||||
|
if (u.ustuck && !u.uswallow) {
|
||||||
|
if (Upolyd && sticks(youmonst.data))
|
||||||
|
grabbing = TRUE;
|
||||||
|
else
|
||||||
|
grabbed = TRUE;
|
||||||
|
grabxy.x = u.ustuck->mx;
|
||||||
|
grabxy.y = u.ustuck->my;
|
||||||
|
} else
|
||||||
|
grabxy.x = grabxy.y = 0; /* lint suppression */
|
||||||
|
/* FIXME:
|
||||||
|
* It is possible for a grabber to be outside the explosion
|
||||||
|
* radius and reaching inside to hold the hero. If so, it ought
|
||||||
|
* to take damage (the extra half of double damage). It is also
|
||||||
|
* possible for poly'd hero to be outside the radius and reaching
|
||||||
|
* in to hold a monster. Hero should take damage in that situation.
|
||||||
|
*
|
||||||
|
* Probably the simplest way to handle this would be to expand
|
||||||
|
* the radius used when collecting targets but exclude everything
|
||||||
|
* beyond the regular radius which isn't reaching inside. Then
|
||||||
|
* skip harm to gear of any extended targets when inflicting damage.
|
||||||
|
*/
|
||||||
|
|
||||||
if (olet == MON_EXPLODE) {
|
if (olet == MON_EXPLODE) {
|
||||||
str = killer.name;
|
str = killer.name;
|
||||||
@@ -401,8 +426,15 @@ int expltype;
|
|||||||
pline("%s resists the %s!", Monnam(mtmp), str);
|
pline("%s resists the %s!", Monnam(mtmp), str);
|
||||||
mdam = (dam + 1) / 2;
|
mdam = (dam + 1) / 2;
|
||||||
}
|
}
|
||||||
if (mtmp == u.ustuck)
|
/* if grabber is reaching into hero's spot and
|
||||||
|
hero's spot is within explosion radius, grabber
|
||||||
|
gets hit by double damage */
|
||||||
|
if (grabbed && mtmp == u.ustuck && distu(x, y) <= 2)
|
||||||
mdam *= 2;
|
mdam *= 2;
|
||||||
|
/* being resistant to opposite type of damage makes
|
||||||
|
target more vulnerable to current type of damage
|
||||||
|
(when target is also resistant to current type,
|
||||||
|
we won't get here) */
|
||||||
if (resists_cold(mtmp) && adtyp == AD_FIRE)
|
if (resists_cold(mtmp) && adtyp == AD_FIRE)
|
||||||
mdam *= 2;
|
mdam *= 2;
|
||||||
else if (resists_fire(mtmp) && adtyp == AD_COLD)
|
else if (resists_fire(mtmp) && adtyp == AD_COLD)
|
||||||
@@ -468,6 +500,13 @@ int expltype;
|
|||||||
|
|
||||||
ugolemeffects((int) adtyp, damu);
|
ugolemeffects((int) adtyp, damu);
|
||||||
if (uhurt == 2) {
|
if (uhurt == 2) {
|
||||||
|
/* if poly'd hero is grabbing another victim, hero takes
|
||||||
|
double damage (note: don't rely on u.ustuck here because
|
||||||
|
that victim might have been killed when hit by the blast) */
|
||||||
|
if (grabbing && dist2((int) grabxy.x, (int) grabxy.y, x, y) <= 2)
|
||||||
|
damu *= 2;
|
||||||
|
/* hero does not get same fire-resistant vs cold and
|
||||||
|
cold-resistant vs fire double damage as monsters [why not?] */
|
||||||
if (Upolyd)
|
if (Upolyd)
|
||||||
u.mh -= damu;
|
u.mh -= damu;
|
||||||
else
|
else
|
||||||
|
|||||||
35
src/invent.c
35
src/invent.c
@@ -1,4 +1,4 @@
|
|||||||
/* NetHack 3.6 invent.c $NHDT-Date: 1508827592 2017/10/24 06:46:32 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.220 $ */
|
/* NetHack 3.6 invent.c $NHDT-Date: 1512096431 2017/12/01 02:47:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.222 $ */
|
||||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||||
/* NetHack may be freely redistributed. See license for details. */
|
/* NetHack may be freely redistributed. See license for details. */
|
||||||
|
|
||||||
@@ -617,8 +617,7 @@ void
|
|||||||
carry_obj_effects(obj)
|
carry_obj_effects(obj)
|
||||||
struct obj *obj;
|
struct obj *obj;
|
||||||
{
|
{
|
||||||
/* Cursed figurines can spontaneously transform
|
/* Cursed figurines can spontaneously transform when carried. */
|
||||||
when carried. */
|
|
||||||
if (obj->otyp == FIGURINE) {
|
if (obj->otyp == FIGURINE) {
|
||||||
if (obj->cursed && obj->corpsenm != NON_PM
|
if (obj->cursed && obj->corpsenm != NON_PM
|
||||||
&& !dead_species(obj->corpsenm, TRUE)) {
|
&& !dead_species(obj->corpsenm, TRUE)) {
|
||||||
@@ -1473,6 +1472,9 @@ redo_menu:
|
|||||||
else if (otmp->otyp == LOADSTONE && otmp->cursed)
|
else if (otmp->otyp == LOADSTONE && otmp->cursed)
|
||||||
/* kludge for canletgo()'s can't-drop-this message */
|
/* kludge for canletgo()'s can't-drop-this message */
|
||||||
otmp->corpsenm = (int) cnt;
|
otmp->corpsenm = (int) cnt;
|
||||||
|
} else if (!strcmp(word, "adjust")) {
|
||||||
|
/* specifying stack's full count means something to #adjust */
|
||||||
|
otmp->nomerge = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return otmp;
|
return otmp;
|
||||||
@@ -3568,7 +3570,7 @@ doorganize() /* inventory organizer by Del Lamb */
|
|||||||
char qbuf[QBUFSZ];
|
char qbuf[QBUFSZ];
|
||||||
char allowall[4]; /* { ALLOW_COUNT, ALL_CLASSES, 0, 0 } */
|
char allowall[4]; /* { ALLOW_COUNT, ALL_CLASSES, 0, 0 } */
|
||||||
const char *adj_type;
|
const char *adj_type;
|
||||||
boolean ever_mind = FALSE;
|
boolean ever_mind = FALSE, dont_collect = FALSE;
|
||||||
|
|
||||||
if (!invent) {
|
if (!invent) {
|
||||||
You("aren't carrying anything to adjust.");
|
You("aren't carrying anything to adjust.");
|
||||||
@@ -3600,12 +3602,19 @@ doorganize() /* inventory organizer by Del Lamb */
|
|||||||
|
|
||||||
/* figure out whether user gave a split count to getobj() */
|
/* figure out whether user gave a split count to getobj() */
|
||||||
splitting = bumped = 0;
|
splitting = bumped = 0;
|
||||||
for (otmp = invent; otmp; otmp = otmp->nobj)
|
if (obj->nomerge) {
|
||||||
if (otmp->nobj == obj) { /* knowledge of splitobj() operation */
|
/* player specified full count; no split occurred and we'll
|
||||||
if (otmp->invlet == obj->invlet)
|
avoid collecting compatible stacks when moving this one */
|
||||||
splitting = otmp;
|
obj->nomerge = 0;
|
||||||
break;
|
dont_collect = TRUE;
|
||||||
}
|
} else {
|
||||||
|
for (otmp = invent; otmp; otmp = otmp->nobj)
|
||||||
|
if (otmp->nobj == obj) { /* knowledge of splitobj() operation */
|
||||||
|
if (otmp->invlet == obj->invlet)
|
||||||
|
splitting = otmp;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* initialize the list with all lower and upper case letters */
|
/* initialize the list with all lower and upper case letters */
|
||||||
lets[GOLD_INDX] = (obj->oclass == COIN_CLASS) ? GOLD_SYM : ' ';
|
lets[GOLD_INDX] = (obj->oclass == COIN_CLASS) ? GOLD_SYM : ' ';
|
||||||
@@ -3659,7 +3668,7 @@ doorganize() /* inventory organizer by Del Lamb */
|
|||||||
/* adjusting to same slot is meaningful since all
|
/* adjusting to same slot is meaningful since all
|
||||||
compatible stacks get collected along the way,
|
compatible stacks get collected along the way,
|
||||||
but splitting to same slot is not */
|
but splitting to same slot is not */
|
||||||
|| (splitting && let == obj->invlet)) {
|
|| ((splitting || dont_collect) && let == obj->invlet)) {
|
||||||
noadjust:
|
noadjust:
|
||||||
if (splitting)
|
if (splitting)
|
||||||
(void) merged(&splitting, &obj);
|
(void) merged(&splitting, &obj);
|
||||||
@@ -3692,7 +3701,7 @@ doorganize() /* inventory organizer by Del Lamb */
|
|||||||
extract_nobj(obj, &invent);
|
extract_nobj(obj, &invent);
|
||||||
|
|
||||||
for (otmp = invent; otmp;) {
|
for (otmp = invent; otmp;) {
|
||||||
if (!splitting) {
|
if (!splitting && !dont_collect) {
|
||||||
if (merged(&otmp, &obj)) {
|
if (merged(&otmp, &obj)) {
|
||||||
adj_type = "Merging:";
|
adj_type = "Merging:";
|
||||||
obj = otmp;
|
obj = otmp;
|
||||||
@@ -3730,7 +3739,7 @@ doorganize() /* inventory organizer by Del Lamb */
|
|||||||
if (merged(&otmp, &obj)) {
|
if (merged(&otmp, &obj)) {
|
||||||
obj = otmp;
|
obj = otmp;
|
||||||
extract_nobj(obj, &invent);
|
extract_nobj(obj, &invent);
|
||||||
} else if (inv_cnt(FALSE) >= 52) {
|
} else if (inv_cnt(FALSE) >= 52 && !dont_collect) {
|
||||||
(void) merged(&splitting, &obj); /* undo split */
|
(void) merged(&splitting, &obj); /* undo split */
|
||||||
/* "knapsack cannot accommodate any more items" */
|
/* "knapsack cannot accommodate any more items" */
|
||||||
Your("pack is too full.");
|
Your("pack is too full.");
|
||||||
|
|||||||
136
src/mklev.c
136
src/mklev.c
@@ -1,4 +1,4 @@
|
|||||||
/* NetHack 3.6 mklev.c $NHDT-Date: 1446191876 2015/10/30 07:57:56 $ $NHDT-Branch: master $:$NHDT-Revision: 1.44 $ */
|
/* NetHack 3.6 mklev.c $NHDT-Date: 1511681724 2017/11/26 07:35:24 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.47 $ */
|
||||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||||
/* NetHack may be freely redistributed. See license for details. */
|
/* NetHack may be freely redistributed. See license for details. */
|
||||||
|
|
||||||
@@ -1256,6 +1256,7 @@ struct mkroom *croom;
|
|||||||
coord *tm;
|
coord *tm;
|
||||||
{
|
{
|
||||||
register int kind;
|
register int kind;
|
||||||
|
unsigned lvl = level_difficulty();
|
||||||
coord m;
|
coord m;
|
||||||
|
|
||||||
/* no traps in pools */
|
/* no traps in pools */
|
||||||
@@ -1292,8 +1293,6 @@ coord *tm;
|
|||||||
/* bias the frequency of fire traps in Gehennom */
|
/* bias the frequency of fire traps in Gehennom */
|
||||||
kind = FIRE_TRAP;
|
kind = FIRE_TRAP;
|
||||||
} else {
|
} else {
|
||||||
unsigned lvl = level_difficulty();
|
|
||||||
|
|
||||||
do {
|
do {
|
||||||
kind = rnd(TRAPNUM - 1);
|
kind = rnd(TRAPNUM - 1);
|
||||||
/* reject "too hard" traps */
|
/* reject "too hard" traps */
|
||||||
@@ -1348,9 +1347,9 @@ coord *tm;
|
|||||||
if ((kind == TRAPDOOR || kind == HOLE) && !Can_fall_thru(&u.uz))
|
if ((kind == TRAPDOOR || kind == HOLE) && !Can_fall_thru(&u.uz))
|
||||||
kind = ROCKTRAP;
|
kind = ROCKTRAP;
|
||||||
|
|
||||||
if (tm)
|
if (tm) {
|
||||||
m = *tm;
|
m = *tm;
|
||||||
else {
|
} else {
|
||||||
register int tryct = 0;
|
register int tryct = 0;
|
||||||
boolean avoid_boulder = (kind == PIT || kind == SPIKED_PIT
|
boolean avoid_boulder = (kind == PIT || kind == SPIKED_PIT
|
||||||
|| kind == TRAPDOOR || kind == HOLE);
|
|| kind == TRAPDOOR || kind == HOLE);
|
||||||
@@ -1369,6 +1368,133 @@ coord *tm;
|
|||||||
(void) maketrap(m.x, m.y, kind);
|
(void) maketrap(m.x, m.y, kind);
|
||||||
if (kind == WEB)
|
if (kind == WEB)
|
||||||
(void) makemon(&mons[PM_GIANT_SPIDER], m.x, m.y, NO_MM_FLAGS);
|
(void) makemon(&mons[PM_GIANT_SPIDER], m.x, m.y, NO_MM_FLAGS);
|
||||||
|
|
||||||
|
/* The hero isn't the only person who's entered the dungeon in
|
||||||
|
search of treasure. On the very shallowest levels, there's a
|
||||||
|
chance that a created trap will have killed something already
|
||||||
|
(and this is guaranteed on the first level).
|
||||||
|
|
||||||
|
This isn't meant to give any meaningful treasure (in fact, any
|
||||||
|
items we drop here are typically cursed, other than ammo fired
|
||||||
|
by the trap). Rather, it's mostly just for flavour and to give
|
||||||
|
players on very early levels a sufficient chance to avoid traps
|
||||||
|
that may end up killing them before they have a fair chance to
|
||||||
|
build max HP. Including cursed items gives the same fair chance
|
||||||
|
to the starting pet, and fits the rule that possessions of the
|
||||||
|
dead are normally cursed.
|
||||||
|
|
||||||
|
Some types of traps are excluded because they're entirely
|
||||||
|
nonlethal, even indirectly. We also exclude all of the
|
||||||
|
later/fancier traps because they tend to have special
|
||||||
|
considerations (e.g. webs, portals), often are indirectly
|
||||||
|
lethal, and tend not to generate on shallower levels anyway.
|
||||||
|
Finally, pits are excluded because it's weird to see an item
|
||||||
|
in a pit and yet not be able to identify that the pit is there. */
|
||||||
|
if (lvl <= (unsigned) rnd(4)
|
||||||
|
&& kind != SQKY_BOARD && kind != RUST_TRAP
|
||||||
|
&& kind != PIT && kind != SPIKED_PIT && kind < HOLE) {
|
||||||
|
/* Object generated by the trap; initially NULL, stays NULL if
|
||||||
|
we fail to generate an object or if the trap doesn't
|
||||||
|
generate objects. */
|
||||||
|
struct obj *otmp = NULL;
|
||||||
|
int victim_mnum; /* race of the victim */
|
||||||
|
|
||||||
|
/* Not all trap types have special handling here; only the ones
|
||||||
|
that kill in a specific way that's obvious after the fact. */
|
||||||
|
switch (kind) {
|
||||||
|
case ARROW_TRAP:
|
||||||
|
otmp = mksobj(ARROW, TRUE, FALSE);
|
||||||
|
otmp->opoisoned = 0;
|
||||||
|
/* don't adjust the quantity; maybe the trap shot multiple
|
||||||
|
times, there was an untrapping attempt, etc... */
|
||||||
|
break;
|
||||||
|
case DART_TRAP:
|
||||||
|
otmp = mksobj(DART, TRUE, FALSE);
|
||||||
|
break;
|
||||||
|
case ROCKTRAP:
|
||||||
|
otmp = mksobj(ROCK, TRUE, FALSE);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
/* no item dropped by the trap */
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (otmp) {
|
||||||
|
place_object(otmp, m.x, m.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* now otmp is reused for other items we're placing */
|
||||||
|
|
||||||
|
/* Place a random possession. This could be a weapon, tool,
|
||||||
|
food, or gem, i.e. the item classes that are typically
|
||||||
|
nonmagical and not worthless. */
|
||||||
|
do {
|
||||||
|
int poss_class = RANDOM_CLASS; /* init => lint suppression */
|
||||||
|
|
||||||
|
switch (rn2(4)) {
|
||||||
|
case 0:
|
||||||
|
poss_class = WEAPON_CLASS;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
poss_class = TOOL_CLASS;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
poss_class = FOOD_CLASS;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
poss_class = GEM_CLASS;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
otmp = mkobj(poss_class, FALSE);
|
||||||
|
/* these items are always cursed, both for flavour (owned
|
||||||
|
by a dead adventurer, bones-pile-style) and for balance
|
||||||
|
(less useful to use, and encourage pets to avoid the trap) */
|
||||||
|
if (otmp) {
|
||||||
|
otmp->blessed = 0;
|
||||||
|
otmp->cursed = 1;
|
||||||
|
otmp->owt = weight(otmp);
|
||||||
|
place_object(otmp, m.x, m.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* 20% chance of placing an additional item, recursively */
|
||||||
|
} while (!rn2(5));
|
||||||
|
|
||||||
|
/* Place a corpse. */
|
||||||
|
switch (rn2(15)) {
|
||||||
|
case 0:
|
||||||
|
/* elf corpses are the rarest as they're the most useful */
|
||||||
|
victim_mnum = PM_ELF;
|
||||||
|
break;
|
||||||
|
case 1: case 2:
|
||||||
|
victim_mnum = PM_DWARF;
|
||||||
|
break;
|
||||||
|
case 3: case 4: case 5:
|
||||||
|
victim_mnum = PM_ORC;
|
||||||
|
break;
|
||||||
|
case 6: case 7: case 8: case 9:
|
||||||
|
/* more common as they could have come from the Mines */
|
||||||
|
victim_mnum = PM_GNOME;
|
||||||
|
/* 10% chance of a candle too */
|
||||||
|
if (!rn2(10)) {
|
||||||
|
otmp = mksobj(rn2(4) ? TALLOW_CANDLE : WAX_CANDLE,
|
||||||
|
TRUE, FALSE);
|
||||||
|
otmp->quan = 1;
|
||||||
|
otmp->blessed = 0;
|
||||||
|
otmp->cursed = 1;
|
||||||
|
otmp->owt = weight(otmp);
|
||||||
|
place_object(otmp, m.x, m.y);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
/* the most common race */
|
||||||
|
victim_mnum = PM_HUMAN;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
otmp = mkcorpstat(CORPSE, NULL, &mons[victim_mnum], m.x, m.y,
|
||||||
|
CORPSTAT_INIT);
|
||||||
|
if (otmp)
|
||||||
|
otmp->age -= 51; /* died too long ago to eat */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
Copyright (c) NetHack Development Team 1990-2015
|
Copyright (c) NetHack Development Team 1990-2017
|
||||||
NetHack may be freely redistributed. See license for details.
|
NetHack may be freely redistributed. See license for details.
|
||||||
==============================================================
|
==============================================================
|
||||||
Instructions for compiling and installing
|
Instructions for compiling and installing
|
||||||
@@ -14,28 +14,19 @@ Credit for the Win32 Graphical version of NetHack (aka "NetHack for
|
|||||||
Windows" or NetHackW) goes to Alex Kompel who initially developed and
|
Windows" or NetHackW) goes to Alex Kompel who initially developed and
|
||||||
contributed the port.
|
contributed the port.
|
||||||
|
|
||||||
The PC Windows porting team consisting of Michael Allison, David Cohrs,
|
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, Derek S. Ray, Michael Allison,
|
||||||
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, and Janet Walz maintained the
|
Pasi Kallinen, Bart House, and Janet Walz contributed to the maintainance
|
||||||
tty and graphical win32 versions of NetHack 3.6.1.
|
of the tty and graphical windows versions of NetHack 3.6.1.
|
||||||
|
|
||||||
You can build a TTY version of NetHack and a Windows Graphical
|
You can build a TTY version of NetHack and a Windows Graphical
|
||||||
version. You can use one of the following build environments:
|
version. You can use one of the following build environments:
|
||||||
|
|
||||||
o A copy of Microsoft Visual Studio 2017 Express
|
o A copy of Microsoft Visual Studio 2017 Community Edition
|
||||||
|
OR Microsoft Visual Studio 2015 Express
|
||||||
|
|
||||||
OR
|
OR
|
||||||
|
|
||||||
o A copy of Microsoft Visual Studio 2015 Express
|
o (Untested for 3.6) A copy of MinGW. MinGW is a collection of header
|
||||||
|
|
||||||
OR
|
|
||||||
|
|
||||||
o A copy of Microsoft Visual Studio 2013 Express
|
|
||||||
The current NetHack code has not been tested with earlier versions
|
|
||||||
of the compiler.
|
|
||||||
|
|
||||||
OR
|
|
||||||
|
|
||||||
o A copy of MinGW. MinGW is a collection of header
|
|
||||||
files and import libraries with which native Windows32 programs
|
files and import libraries with which native Windows32 programs
|
||||||
can be built; the MinGW distribution contains the GNU Compiler
|
can be built; the MinGW distribution contains the GNU Compiler
|
||||||
Collection. You can download MinGW at
|
Collection. You can download MinGW at
|
||||||
@@ -43,24 +34,18 @@ version. You can use one of the following build environments:
|
|||||||
Earlier versions of MinGW will not allow you to build the Windows
|
Earlier versions of MinGW will not allow you to build the Windows
|
||||||
Graphical version.
|
Graphical version.
|
||||||
|
|
||||||
|
|
||||||
In addition to the makefiles that allow you to build NetHack from the
|
|
||||||
command line, there is also a set of project files and a workspace file
|
|
||||||
that allow you to build the Windows Graphical version from Microsoft
|
|
||||||
Visual C's IDE (Integrated Development Environment.)
|
|
||||||
|
|
||||||
/--------------------------------------------------------\
|
/--------------------------------------------------------\
|
||||||
| Building And Running Using Visual Studio 2015 or |
|
| Building And Running Using Visual Studio 2015 or |
|
||||||
| Visual Studio 2017 |
|
| Visual Studio 2017 |
|
||||||
\--------------------------------------------------------/
|
\--------------------------------------------------------/
|
||||||
|
|
||||||
If you are NOT using Visual Studio 2015 or Visual Studio 2017, proceed
|
If you are NOT using Visual Studio 2015 or Visual Studio 2017 IDE, or
|
||||||
to "FIRST STEP - MOVING THINGS AROUND".
|
you prefer to build using a Make utility and a Makefile proceed
|
||||||
|
to "Building Using Make".
|
||||||
|
|
||||||
When using either Visual Studio 2015 or Visual Studio 2017, you do not
|
When using either Visual Studio 2015 or Visual Studio 2017, you simply
|
||||||
need to move things around. You simply need to load the solution file
|
need to load the solution file within the IDE, build the solution and
|
||||||
within the IDE, build the solution and run the version of NetHack
|
run the version of NetHack you wish to run.
|
||||||
you wish to run.
|
|
||||||
|
|
||||||
The Visual Studio 2015 NetHack solution file can be found here:
|
The Visual Studio 2015 NetHack solution file can be found here:
|
||||||
win\win32\vs2015\NetHack.sln
|
win\win32\vs2015\NetHack.sln
|
||||||
@@ -78,15 +63,23 @@ So the steps are:
|
|||||||
You can also build all the projects for all platforms and configurations
|
You can also build all the projects for all platforms and configurations
|
||||||
using a "build.bat" batch file found in the same directory as the solution.
|
using a "build.bat" batch file found in the same directory as the solution.
|
||||||
|
|
||||||
Change to the appropriate directory (i.e. win\win32\vs2015 for VS2015 builds)
|
Change to the appropriate directory (i.e. win\win32\vs2015 for VS2015 builds,
|
||||||
and run "build.bat".
|
win\win32\vs2017 for VS2017 builds) and run "build.bat".
|
||||||
|
|
||||||
|
Note: The Visual Studio project files distributed for NetHack 3.6.1 are configured for the
|
||||||
|
Windows SDK version 10.0.15063.0. At the time of writing, the Windows SDK version that
|
||||||
|
is distributed with VS2017 Community Edition is a newer 10.0.16299.0. If you have a build
|
||||||
|
error MSB8036, you will simply need to change the expected SDK version as follows:
|
||||||
|
|
||||||
|
o Open the solution in the IDE and in the project property pages, right-click the
|
||||||
|
solution and select "Retarget solution".
|
||||||
|
|
||||||
/-----------------------------------\
|
/-----------------------------------\
|
||||||
| FIRST STEP - MOVING THINGS AROUND |
|
| Building Using Make |
|
||||||
\-----------------------------------/
|
\-----------------------------------/
|
||||||
|
|
||||||
The first step in building either version of NetHack is to execute
|
The first step in building either version of NetHack via Makefile is to
|
||||||
sys\winnt\nhsetup.bat to move some files to their required locations.
|
execute sys\winnt\nhsetup.bat to move some files to their required locations.
|
||||||
|
|
||||||
From the command prompt:
|
From the command prompt:
|
||||||
cd sys\winnt
|
cd sys\winnt
|
||||||
@@ -95,19 +88,9 @@ From the command prompt:
|
|||||||
From a Windows explorer window:
|
From a Windows explorer window:
|
||||||
double-click on nhsetup.bat
|
double-click on nhsetup.bat
|
||||||
|
|
||||||
A "binary" directory will be created off the top of the NetHack source
|
|
||||||
tree to house the completed build.
|
|
||||||
|
|
||||||
A build subdirectory will also be created off the top of the NetHack
|
|
||||||
source tree, and many files appropriate for a graphical build will be
|
|
||||||
moved there.
|
|
||||||
|
|
||||||
If you wish to build from the command line, proceed to "BUILDING FROM
|
If you wish to build from the command line, proceed to "BUILDING FROM
|
||||||
THE COMMAND LINE."
|
THE COMMAND LINE."
|
||||||
|
|
||||||
If you wish to build using Visual C's IDE, proceed now to "BUILDING
|
|
||||||
USING VISUAL C'S IDE."
|
|
||||||
|
|
||||||
/--------------------------------\
|
/--------------------------------\
|
||||||
| BUILDING FROM THE COMMAND LINE |
|
| BUILDING FROM THE COMMAND LINE |
|
||||||
\--------------------------------/
|
\--------------------------------/
|
||||||
@@ -143,10 +126,11 @@ I. Dispelling the Myths:
|
|||||||
|
|
||||||
We have provided a Makefile for each of the following compilers:
|
We have provided a Makefile for each of the following compilers:
|
||||||
|
|
||||||
o Microsoft Visual Studio 2013 Express Visual C++ Compiler
|
o Microsoft Visual Studio 2015 or 2017 C++ Compiler
|
||||||
|
The Community Editions are fine and available at no cost
|
||||||
o MinGW 2.0 (with GCC 3.2)
|
o MinGW 2.0 (with GCC 3.2)
|
||||||
|
|
||||||
The Microsoft Visual Studio 2013 Express Makefile was created for use
|
The Microsoft Visual Studio makefile was created for use
|
||||||
with MS NMAKE which is provided with the Microsoft compiler.
|
with MS NMAKE which is provided with the Microsoft compiler.
|
||||||
The supplied Makefile may work with earlier versions of the Microsoft
|
The supplied Makefile may work with earlier versions of the Microsoft
|
||||||
compiler, but that has not been tested.
|
compiler, but that has not been tested.
|
||||||
@@ -168,67 +152,10 @@ Setting Up
|
|||||||
all the necessary environment variables for the compiler environment
|
all the necessary environment variables for the compiler environment
|
||||||
are set correctly.
|
are set correctly.
|
||||||
|
|
||||||
Visual Studio 2013 Express
|
|
||||||
|
|
||||||
The installation should have placed a command prompt option on the
|
|
||||||
Start menus that is properly configured for building:
|
|
||||||
From
|
|
||||||
Start | All Programs | Microsoft Visual Studio 2013 Express
|
|
||||||
Select
|
|
||||||
Visual Studio Command Prompt 2013
|
|
||||||
|
|
||||||
Anyway, once you are at a command prompt (cmd.exe) regardless of how you
|
|
||||||
got there, you can use one of the following sets of commands to prepare
|
|
||||||
your environment for building:
|
|
||||||
|
|
||||||
For a 32-bit x86 build (like the official binary):
|
|
||||||
cd "\Program Files (x86)\Microsoft Visual Studio 12.0\VC"
|
|
||||||
vcvarsall x86
|
|
||||||
|
|
||||||
For a 64-bit x64 build:
|
|
||||||
cd "\Program Files (x86)\Microsoft Visual Studio 12.0\VC"
|
|
||||||
vcvarsall x86_amd64
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
vcvarsall.bat | Compiler | Build-computer | Build output
|
|
||||||
argument | | architecture | architecture
|
|
||||||
--------------+------------+----------------+--------------
|
|
||||||
X86 | x86 32-bit | x86, x64 | x86
|
|
||||||
| native | |
|
|
||||||
--------------+------------+----------------+--------------
|
|
||||||
x86_amd64 | x64 on x86 | x86, x64 | x64
|
|
||||||
| cross | |
|
|
||||||
--------------+------------+----------------+--------------
|
|
||||||
amd64 | x64 64-bit | x64 | x64
|
|
||||||
| native | |
|
|
||||||
--------------+------------+----------------+--------------
|
|
||||||
amd64_x86 | x86 on | x64 | x86
|
|
||||||
| x64 cross | |
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
Change your current directory to the src subfolder of the nethack
|
Change your current directory to the src subfolder of the nethack
|
||||||
source tree.
|
source tree.
|
||||||
cd src
|
cd src
|
||||||
|
|
||||||
At this time, if you are determined to build an x64 version
|
|
||||||
with the Microsoft Visual Studio 2013 compiler,
|
|
||||||
one extra NetHack-specific step is needed. Edit the Makefile in the src
|
|
||||||
directory and change this in the section marked as 1.:
|
|
||||||
#
|
|
||||||
# 64 bit
|
|
||||||
#TARGET_CPU=x64
|
|
||||||
#
|
|
||||||
# 32 bit
|
|
||||||
TARGET_CPU=x86
|
|
||||||
to this:
|
|
||||||
#
|
|
||||||
# 64 bit
|
|
||||||
TARGET_CPU=x64
|
|
||||||
#
|
|
||||||
# 32 bit
|
|
||||||
#TARGET_CPU=x86
|
|
||||||
|
|
||||||
|
|
||||||
GCC
|
GCC
|
||||||
|
|
||||||
For the GCC Makefile, add <mingw>\bin to your path, where <mingw>
|
For the GCC Makefile, add <mingw>\bin to your path, where <mingw>
|
||||||
@@ -312,7 +239,7 @@ Compiling
|
|||||||
|
|
||||||
5. Now that everything is set up...
|
5. Now that everything is set up...
|
||||||
|
|
||||||
For Visual Studio 2013 Express, as mentioned above, you should now be
|
For the Visual Studio compiler, as mentioned above, you should now be
|
||||||
at the command prompt to carry out the build and your current
|
at the command prompt to carry out the build and your current
|
||||||
directory should be the src subdirectory in the NetHack source tree.
|
directory should be the src subdirectory in the NetHack source tree.
|
||||||
|
|
||||||
@@ -363,201 +290,8 @@ Notes:
|
|||||||
- a 64-bit (x64) .exe file,
|
- a 64-bit (x64) .exe file,
|
||||||
which should run on any 64-bit Windows O/S.
|
which should run on any 64-bit Windows O/S.
|
||||||
|
|
||||||
To run NetHack, proceed to RUNNING NETHACK.
|
NetHack.exe is the tty version. NetHackW.exe is the graphical version.
|
||||||
|
Play NetHack.
|
||||||
/-------------------------------------------------\
|
|
||||||
| BUILDING USING VISUAL STUDIO 2013 EXPRESS IDE |
|
|
||||||
\-------------------------------------------------/
|
|
||||||
|
|
||||||
Only the native port built on the Windows API, or Graphical
|
|
||||||
NetHack, can be built using the Visual Studo 2013 Express IDE.
|
|
||||||
|
|
||||||
I. Dispelling the Myths:
|
|
||||||
|
|
||||||
Compiling NetHack using the Visual C IDE is straightforward, as long
|
|
||||||
as you have your compiler and tools correctly installed.
|
|
||||||
|
|
||||||
It is again assumed that you already changed your directory to
|
|
||||||
sys\winnt and executed:
|
|
||||||
nhsetup
|
|
||||||
as described at the top of this document. If you didn't, you must go
|
|
||||||
back and do so before proceeding.
|
|
||||||
|
|
||||||
II. To compile your copy of NetHack for Windows on a Windows machine
|
|
||||||
using the Visual Studio 2013 Express IDE:
|
|
||||||
|
|
||||||
Setting Up
|
|
||||||
|
|
||||||
1. It almost goes without saying that you should make sure that your
|
|
||||||
tools are set up and running correctly. (For the Microsoft Visual
|
|
||||||
Studio 2013 ExpressIDE it should correctly fire up when you choose
|
|
||||||
it:
|
|
||||||
Start | All Programs | Microsoft Visual Studio 2013 Express
|
|
||||||
and select
|
|
||||||
Visual C++ 2013 Express
|
|
||||||
|
|
||||||
2. Make sure all the NetHack files are in the appropriate directory
|
|
||||||
structure. You should have a main directory with subdirectories
|
|
||||||
dat, doc, include, src, sys\share, sys\winnt, util, win\win32, and
|
|
||||||
at this point you should also have a build directory and a binary
|
|
||||||
directory (both created by nhsetup.bat executed from sys\winnt
|
|
||||||
earlier.)
|
|
||||||
|
|
||||||
Other subdirectories may also be included in your distribution, but
|
|
||||||
they are not necessary for building the graphical version of NetHack
|
|
||||||
(you can delete them to save space if you wish.)
|
|
||||||
|
|
||||||
Required Directories for building Graphical NetHack with the Visual
|
|
||||||
C IDE:
|
|
||||||
|
|
||||||
top
|
|
||||||
|
|
|
||||||
-----------------------------------------/ /---------------
|
|
||||||
| | | | | | | | |
|
|
||||||
util dat doc include src sys win build binary
|
|
||||||
| |
|
|
||||||
------ -----
|
|
||||||
| | |
|
|
||||||
share winnt win32
|
|
||||||
|
|
||||||
Those last two (build and binary) are created during the building
|
|
||||||
process. They are not disributed as part of the NetHack source
|
|
||||||
distribution. nhsetup.bat creates the build directory and moves a
|
|
||||||
few files into it, including the Visual C project files. The
|
|
||||||
"binary" directory will house everything you need to play the game
|
|
||||||
after building is complete.
|
|
||||||
|
|
||||||
Check the file "Files" in your top level directory for an exact
|
|
||||||
listing of what file is in which directory. In order for the build
|
|
||||||
process to work, all the source files must be in the proper
|
|
||||||
locations. Remember that nhsetup.bat moves/copies many files around
|
|
||||||
to their intended locations for building NetHack.
|
|
||||||
|
|
||||||
If you downloaded or ftp'd the sources from a UNIX system, the lines
|
|
||||||
will probably end in UNIX-style newlines, instead of the carriage
|
|
||||||
return and line feed pairs used by Windows. Visual C project files
|
|
||||||
and workspace files (dsp and dsw files) in particular need to have
|
|
||||||
their lines end in carriage-return-line-feed or they won't work
|
|
||||||
properly.
|
|
||||||
|
|
||||||
3. Ready your tool.
|
|
||||||
Note: It's possible to build a graphical version using the Makefile,
|
|
||||||
as explained above. However, the IDE build has full game
|
|
||||||
functionality.
|
|
||||||
|
|
||||||
Start the Visual Studio 2013 Express IDE:
|
|
||||||
Start | All Programs | Microsoft Visual Studio 2013 Express
|
|
||||||
and select
|
|
||||||
Visual C++ 2013 Express
|
|
||||||
|
|
||||||
In the Visual C++ 2013 Express IDE menus, choose:
|
|
||||||
File | Open Project/Solution
|
|
||||||
|
|
||||||
|
|
||||||
4. Set up for the build.
|
|
||||||
|
|
||||||
In the Visual C dialog box, navigate to the top of
|
|
||||||
your NetHack source directory.
|
|
||||||
|
|
||||||
In there, highlight "nethack.sln" for Visual C++ 2013 Express Edition
|
|
||||||
and click on Open.
|
|
||||||
|
|
||||||
Once the workspace or solution has been opened, you should see
|
|
||||||
the following list in the Visual C selection left pane:
|
|
||||||
+ dgncomp
|
|
||||||
+ dgnstuff
|
|
||||||
+ dlb_main
|
|
||||||
+ levcomp
|
|
||||||
+ levstuff
|
|
||||||
+ makedefs
|
|
||||||
+ nethackw
|
|
||||||
+ recover
|
|
||||||
+ tile2bmp
|
|
||||||
+ tilemap
|
|
||||||
+ uudecode
|
|
||||||
|
|
||||||
On the Visual C++ 2013 Express IDE menus, NetHackW should be the startup
|
|
||||||
project in bold, but if it isn't make it so by right-clicking and
|
|
||||||
choosing "set as Startup Project."
|
|
||||||
|
|
||||||
In Visual C 2013 Express IDE menus right-click on
|
|
||||||
"Solution NetHack (14 Projects)" and select "Configuration Manager."
|
|
||||||
|
|
||||||
Set the "Active Solution Configuration" to either
|
|
||||||
Debug
|
|
||||||
or
|
|
||||||
Release
|
|
||||||
and click the "Close" button.
|
|
||||||
|
|
||||||
|
|
||||||
The Release build of NetHackW which does not contain all the
|
|
||||||
debugging information and is smaller, and runs slightly quicker.
|
|
||||||
The Debug build of NetHackW will spend time writing debug information
|
|
||||||
to the disk as the game is played. Unless you are debugging or
|
|
||||||
enhancing NetHack for Windows, you probably will want to choose the
|
|
||||||
Release build.
|
|
||||||
|
|
||||||
Building
|
|
||||||
|
|
||||||
5. Start your build.
|
|
||||||
|
|
||||||
On the Visual C++ Express IDE menus once again, choose:
|
|
||||||
Debug | Build Solution
|
|
||||||
or press <F7> to accomplish the same thing.
|
|
||||||
|
|
||||||
That starts the build. It is likely that the IDE message window
|
|
||||||
where you are doing the compiling will be occupied for a while.
|
|
||||||
|
|
||||||
6. If all has gone well to this point, you should now have a NetHack
|
|
||||||
executable called NetHackW.exe in the "binary" directory, along with
|
|
||||||
all the support files that it needs.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/-----------------\
|
|
||||||
| RUNNING NETHACK |
|
|
||||||
\-----------------/
|
|
||||||
|
|
||||||
I. Checking the installation:
|
|
||||||
Make sure all of the support files -- Guidebook.txt, license,
|
|
||||||
Defaults.nh, NetHack.exe or NetHackW.exe, nhdat, and recover.exe --
|
|
||||||
were copied to the game directory. If not, move them there
|
|
||||||
yourself.
|
|
||||||
|
|
||||||
Edit Defaults.nh to reflect your particular setup and personal
|
|
||||||
preferences, by following the comments. As with all releases since
|
|
||||||
3.2.1, HACKDIR defaults to the same directory as that where the
|
|
||||||
NetHack.exe or NetHackW.exe executable resides. You only need to
|
|
||||||
set HACKDIR in defaults.nh if, for some reason, you wish to override
|
|
||||||
that (be careful).
|
|
||||||
|
|
||||||
II. Executing the game
|
|
||||||
|
|
||||||
1. Running from the command prompt:
|
|
||||||
|
|
||||||
If you add the directory containing the NetHack executable to your
|
|
||||||
PATH, you can just type "nethack" or "nethack -umike" or "nethackw"
|
|
||||||
or "nethackw -umike" to start it up. Alternatively, you can
|
|
||||||
explicitly invoke it with a command such as
|
|
||||||
"c:\nethack\binary\nethack.exe" or "c:\nethack\binary\nethackw.exe"
|
|
||||||
(specifying whatever drive and directory your NetHack executable
|
|
||||||
resides in) each time.
|
|
||||||
|
|
||||||
2. Running from a Windows shortcut.
|
|
||||||
|
|
||||||
If you will be running it by launching it from a shortcut, just use
|
|
||||||
the following information when setting up the shortcut.
|
|
||||||
|
|
||||||
Description : NetHack 3.6.1 Console version
|
|
||||||
Command Line : C:\NETHACK\BINARY\NETHACK.EXE
|
|
||||||
|
|
||||||
Description : NetHack 3.6.1 Graphical Interface
|
|
||||||
Command Line : C:\NETHACK\BINARY\NETHACKW.EXE
|
|
||||||
|
|
||||||
(changing the directory to the appropriate one of course)
|
|
||||||
|
|
||||||
III. Play NetHack. If it works, you're done!
|
|
||||||
|
|
||||||
|
|
||||||
PROBLEMS
|
PROBLEMS
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
# NetHack 3.6 Makefile.msc $NHDT-Date: 1451610993 2016/01/01 01:16:33 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.101 $ */
|
# NetHack 3.6 Makefile.msc $NHDT-Date: 1451610993 2016/01/01 01:16:33 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.101 $ */
|
||||||
# Copyright (c) NetHack PC Development Team 1993-2015
|
# Copyright (c) NetHack PC Development Team 1993-2017
|
||||||
#
|
#
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
# Build Tools Environment
|
# Build Tools Environment
|
||||||
@@ -9,7 +9,7 @@
|
|||||||
# Visual Studio Compilers Tested:
|
# Visual Studio Compilers Tested:
|
||||||
# - Microsoft Visual Studio 2010 Express, with the Platform SDK
|
# - Microsoft Visual Studio 2010 Express, with the Platform SDK
|
||||||
# - Microsoft Visual Studio 2013 Express
|
# - Microsoft Visual Studio 2013 Express
|
||||||
# - Microsoft Visual Studio 2015 Express (pre-release)
|
# - Microsoft Visual Studio 2017 Community Edition
|
||||||
#
|
#
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
# This is used for building two versions of NetHack:
|
# This is used for building two versions of NetHack:
|
||||||
@@ -35,7 +35,9 @@
|
|||||||
# is too old or untested.
|
# is too old or untested.
|
||||||
#
|
#
|
||||||
|
|
||||||
!IF "$(_NMAKE_VER)" == "14.00.22310.1"
|
!IF "$(_NMAKE_VER)" == "14.11.25547.0"
|
||||||
|
VSVER=2017
|
||||||
|
!ELSEIF "$(_NMAKE_VER)" == "14.00.22310.1"
|
||||||
VSVER=2015
|
VSVER=2015
|
||||||
!ELSEIF "$(_NMAKE_VER)" == "12.00.21005.1"
|
!ELSEIF "$(_NMAKE_VER)" == "12.00.21005.1"
|
||||||
VSVER=2013
|
VSVER=2013
|
||||||
@@ -68,11 +70,15 @@ VSVER=0000 #untested version
|
|||||||
# 32 bit
|
# 32 bit
|
||||||
TARGET_CPU=x86
|
TARGET_CPU=x86
|
||||||
|
|
||||||
|
!ELSE
|
||||||
|
!IF ($(VSVER) == 0000)
|
||||||
|
!ERROR Unsupported and untested version of Visual Studio
|
||||||
!ELSE
|
!ELSE
|
||||||
# For VS2010 use "setenv /x86" or "setenv /x64" before invoking make process
|
# For VS2010 use "setenv /x86" or "setenv /x64" before invoking make process
|
||||||
# DO NOT DELETE THE FOLLOWING LINE
|
# DO NOT DELETE THE FOLLOWING LINE
|
||||||
!include <win32.mak>
|
!include <win32.mak>
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
!ENDIF
|
||||||
#
|
#
|
||||||
#---------------------------------------------------------------
|
#---------------------------------------------------------------
|
||||||
# 2. Where do you want the game to be built (which folder)?
|
# 2. Where do you want the game to be built (which folder)?
|
||||||
@@ -179,18 +185,18 @@ DLBFLG =
|
|||||||
TARGET_CPU=x86
|
TARGET_CPU=x86
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
!IF "$(_NMAKE_VER)" == "10.00.40219.01"
|
!IF ($(VSVER) == 2010)
|
||||||
CL2013=
|
CL_RECENT=
|
||||||
!ELSE
|
!ELSE
|
||||||
! IF ($(VSVER) > 2010)
|
! IF ($(VSVER) > 2010)
|
||||||
CL2013=-sdl
|
CL_RECENT=-sdl
|
||||||
! ENDIF
|
! ENDIF
|
||||||
!ENDIF
|
!ENDIF
|
||||||
|
|
||||||
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
|
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
|
||||||
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
|
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
|
||||||
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" -EHsc -fp:precise -Gd -GF -GS -Gy \
|
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" -EHsc -fp:precise -Gd -GF -GS -Gy \
|
||||||
$(CL2013) -WX- -Zc:forScope -Zc:wchar_t -Zi
|
$(CL_RECENT) -WX- -Zc:forScope -Zc:wchar_t -Zi
|
||||||
cdebug= -analyze- -D"_DEBUG" -Gm -MTd -RTC1 -Od
|
cdebug= -analyze- -D"_DEBUG" -Gm -MTd -RTC1 -Od
|
||||||
crelease= -analyze- -D"_MBCS" -errorReport:prompt -Gm- -MT -O2 -Ot -Ox -Oy
|
crelease= -analyze- -D"_MBCS" -errorReport:prompt -Gm- -MT -O2 -Ot -Ox -Oy
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
@REM NetHack 3.6 nhsetup.bat $NHDT-Date: 1432512794 2015/05/25 00:13:14 $ $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */
|
@REM NetHack 3.6 nhsetup.bat $NHDT-Date: 1432512794 2015/05/25 00:13:14 $ $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */
|
||||||
@REM Copyright (c) NetHack PC Development Team 1993-2015
|
@REM Copyright (c) NetHack PC Development Team 1993-2017
|
||||||
@REM NetHack may be freely redistributed. See license for details.
|
@REM NetHack may be freely redistributed. See license for details.
|
||||||
@REM Win32 setup batch file, see Install.nt for details
|
@REM Win32 setup batch file, see Install.nt for details
|
||||||
@REM
|
@REM
|
||||||
@echo off
|
@echo off
|
||||||
pushd %~dp0
|
pushd %~dp0
|
||||||
set WIN32PATH=..\..\win\win32
|
set WIN32PATH=..\..\win\win32
|
||||||
set BUILDPATH=..\..\build
|
|
||||||
set BINPATH=..\..\binary
|
set BINPATH=..\..\binary
|
||||||
set VCDir=
|
set VCDir=
|
||||||
|
|
||||||
@@ -21,55 +20,7 @@ goto :EOF
|
|||||||
|
|
||||||
:main
|
:main
|
||||||
|
|
||||||
:vscheck2015
|
echo Checking to see if source tree directories are set up properly...
|
||||||
rem cannot use the registry trick as in vc2010
|
|
||||||
rem 14 = 2015
|
|
||||||
SET VCVERS=14
|
|
||||||
rem Finally, let's determine the root folder for this VC installation.
|
|
||||||
call set VCROOT=%%VS%VCVERS%0COMNTOOLS%%
|
|
||||||
if "%VCROOT:~-1%"=="\" set VCROOT=%VCROOT:~0,-1%
|
|
||||||
rem VCROOT=VSDir\Common7\Tools
|
|
||||||
call :dirname VCROOT "%VCROOT%"
|
|
||||||
rem VCROOT=VSDir\Common7
|
|
||||||
call :dirname VCROOT "%VCROOT%"
|
|
||||||
rem VCROOT=VSDir
|
|
||||||
set VCDir=%VCROOT%\VC
|
|
||||||
SET MSVCVERSION=2015
|
|
||||||
|
|
||||||
if not defined VCDir goto :studiocheck2010
|
|
||||||
if not exist "%VCDir%" goto :studiocheck2010
|
|
||||||
|
|
||||||
goto :fallback
|
|
||||||
|
|
||||||
:studiocheck2010
|
|
||||||
@REM Set fallbacks here for 32-bit VS2010
|
|
||||||
SET REGTREE=HKLM\Software\Microsoft\VCExpress\12.0\Setup\VC
|
|
||||||
SET MSVCVERSION=2010
|
|
||||||
|
|
||||||
@REM if we're in a 64-bit cmd prompt, gotta include Wow6432Node
|
|
||||||
echo Checking for 64-bit environment...
|
|
||||||
if "%ProgramFiles%" NEQ "%ProgramFiles(x86)%" SET REGTREE=HKLM\Software\Wow6432Node\Microsoft\VCExpress\12.0\Setup\VC
|
|
||||||
|
|
||||||
@REM i can see your house from here... or at least your VC++ folder
|
|
||||||
echo Checking version of VC++ installed...
|
|
||||||
echo Checking for VC2013 Express...
|
|
||||||
for /f "usebackq skip=2 tokens=1-2*" %%a IN (`reg query %REGTREE% /v ProductDir`) do @set VCDir="%%c"
|
|
||||||
if not defined VCDir goto :othereditions
|
|
||||||
if not exist %VCDir% goto :othereditions
|
|
||||||
|
|
||||||
set MSVCVERSION=2013
|
|
||||||
goto :fallback
|
|
||||||
|
|
||||||
:othereditions
|
|
||||||
@REM TODO: teach ourselves to detect full versions of Studio, which are under a different registry hive
|
|
||||||
echo VC2013 Express not found; dropping back.
|
|
||||||
|
|
||||||
:fallback
|
|
||||||
echo Using VS%MSVCVERSION%.
|
|
||||||
set SRCPATH=%WIN32PATH%\vs%MSVCVERSION%
|
|
||||||
|
|
||||||
:nxtcheck
|
|
||||||
echo Checking to see if directories are set up properly...
|
|
||||||
if not exist ..\..\include\hack.h goto :err_dir
|
if not exist ..\..\include\hack.h goto :err_dir
|
||||||
if not exist ..\..\src\hack.c goto :err_dir
|
if not exist ..\..\src\hack.c goto :err_dir
|
||||||
if not exist ..\..\dat\wizard.des goto :err_dir
|
if not exist ..\..\dat\wizard.des goto :err_dir
|
||||||
@@ -77,6 +28,9 @@ if not exist ..\..\util\makedefs.c goto :err_dir
|
|||||||
if not exist ..\..\sys\winnt\winnt.c goto :err_dir
|
if not exist ..\..\sys\winnt\winnt.c goto :err_dir
|
||||||
echo Directories look ok.
|
echo Directories look ok.
|
||||||
|
|
||||||
|
:movemakes
|
||||||
|
echo Moving Makefiles into ..\..\src for those not using Visual Studio
|
||||||
|
REM Some file movemet for those that still want to use MAKE or NMAKE and a Makefile
|
||||||
:do_tty
|
:do_tty
|
||||||
if NOT exist %BINPATH%\*.* mkdir %BINPATH%
|
if NOT exist %BINPATH%\*.* mkdir %BINPATH%
|
||||||
if NOT exist %BINPATH%\license copy ..\..\dat\license %BINPATH%\license >nul
|
if NOT exist %BINPATH%\license copy ..\..\dat\license %BINPATH%\license >nul
|
||||||
@@ -102,77 +56,38 @@ echo ..\..\src\Makefile.gcc-orig
|
|||||||
copy Makefile.gcc ..\..\src\Makefile.gcc >nul
|
copy Makefile.gcc ..\..\src\Makefile.gcc >nul
|
||||||
echo MinGW Makefile copied ok.
|
echo MinGW Makefile copied ok.
|
||||||
|
|
||||||
:do_win
|
|
||||||
if not exist %SRCPATH%\nethack.sln goto :err_win
|
|
||||||
|
|
||||||
echo.
|
|
||||||
if exist %BUILDPATH%\*.* goto projectcopy
|
|
||||||
|
|
||||||
echo Creating %BUILDPATH% directory...
|
|
||||||
mkdir %BUILDPATH%
|
|
||||||
|
|
||||||
:projectcopy
|
|
||||||
|
|
||||||
@REM Visual Studio Express solution file
|
|
||||||
if NOT exist %SRCPATH%\nethack.sln goto skipsoln
|
|
||||||
echo Copying %SRCPATH%\nethack.sln to ..\..\nethack.sln...
|
|
||||||
copy %SRCPATH%\nethack.sln ..\.. >nul
|
|
||||||
:skipsoln
|
|
||||||
|
|
||||||
if NOT exist %BINPATH%\*.* echo Creating %BINPATH% directory...
|
|
||||||
if NOT exist %BINPATH%\*.* mkdir %BINPATH%
|
|
||||||
if NOT exist %BINPATH%\license copy ..\..\dat\license %BINPATH%\license >nul
|
|
||||||
|
|
||||||
echo Copying Visual C project files to %BUILDPATH% directory...
|
|
||||||
|
|
||||||
copy %WIN32PATH%\dgnstuff.mak %BUILDPATH% >nul
|
|
||||||
copy %WIN32PATH%\levstuff.mak %BUILDPATH% >nul
|
|
||||||
copy %WIN32PATH%\tiles.mak %BUILDPATH% >nul
|
|
||||||
|
|
||||||
@REM Visual C++ 201X Express project files
|
|
||||||
:vcexpress
|
|
||||||
if NOT exist %SRCPATH%\makedefs.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\tile2bmp.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\tilemap.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\uudecode.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\NetHackW.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\NetHack.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\dgncomp.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\dgnstuff.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\dlb_main.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\levcomp.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\levstuff.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\recover.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\tiles.vcxproj goto skipvcexpress
|
|
||||||
if NOT exist %SRCPATH%\nhdefkey.vcxproj goto skipvcexpress
|
|
||||||
|
|
||||||
copy %SRCPATH%\makedefs.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\tile2bmp.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\tilemap.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\uudecode.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\NetHackW.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\NetHack.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\dgncomp.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\dgnstuff.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\dlb_main.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\levcomp.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\levstuff.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\recover.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\tiles.vcxproj %BUILDPATH% >nul
|
|
||||||
copy %SRCPATH%\nhdefkey.vcxproj %BUILDPATH% >nul
|
|
||||||
echo LIBRARY nhdefkey >%BUILDPATH%\nhdefkey64.def
|
|
||||||
echo LIBRARY nhdefkey >%BUILDPATH%\nhdefkey.def
|
|
||||||
echo EXPORTS >>%BUILDPATH%\nhdefkey.def
|
|
||||||
echo ProcessKeystroke >>%BUILDPATH%\nhdefkey.def
|
|
||||||
echo NHkbhit >>%BUILDPATH%\nhdefkey.def
|
|
||||||
echo CheckInput >>%BUILDPATH%\nhdefkey.def
|
|
||||||
echo SourceWhere >>%BUILDPATH%\nhdefkey.def
|
|
||||||
echo SourceAuthor >>%BUILDPATH%\nhdefkey.def
|
|
||||||
echo KeyHandlerName >>%BUILDPATH%\nhdefkey.def
|
|
||||||
|
|
||||||
echo Done copying files.
|
echo Done copying files.
|
||||||
:skipvcexpress
|
|
||||||
|
|
||||||
|
:vscheck2017
|
||||||
|
SET REGTREE=HKLM\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\SxS\VS7
|
||||||
|
@REM i can see your house from here... or at least your VC++ folder
|
||||||
|
echo Checking version of VC++ installed...
|
||||||
|
echo Checking for VC2017 Community Edition...
|
||||||
|
for /f "usebackq skip=2 tokens=1-2*" %%a IN (`reg query %REGTREE% /v 15.0`) do @set VCDir="%%c"
|
||||||
|
if not defined VCDir goto :vscheck2015
|
||||||
|
if not exist %VCDir% goto :vscheck2015
|
||||||
|
set MSVCVERSION=2017
|
||||||
|
goto :fallback
|
||||||
|
|
||||||
|
:vscheck2015
|
||||||
|
rem cannot use the registry trick used for vc2017
|
||||||
|
rem 14 = 2015
|
||||||
|
SET VCVERS=14
|
||||||
|
rem Finally, let's determine the root folder for this VC installation.
|
||||||
|
set VCROOT=%%VS%VCVERS%0COMNTOOLS%%
|
||||||
|
if "%VCROOT:~-1%"=="\" set VCROOT=%VCROOT:~0,-1%
|
||||||
|
rem VCROOT=VSDir\Common7\Tools
|
||||||
|
call :dirname VCROOT "%VCROOT%"
|
||||||
|
rem VCROOT=VSDir\Common7
|
||||||
|
call :dirname VCROOT "%VCROOT%"
|
||||||
|
rem VCROOT=VSDir
|
||||||
|
set VCDir=%VCROOT%\VC
|
||||||
|
SET MSVCVERSION=2015
|
||||||
|
|
||||||
|
:fallback
|
||||||
|
echo Using VS%MSVCVERSION%.
|
||||||
|
set SRCPATH=%WIN32PATH%\vs%MSVCVERSION%
|
||||||
|
echo NetHack VS%MSVCVERSION% project files are in %SRCPATH%
|
||||||
goto :done
|
goto :done
|
||||||
|
|
||||||
:err_win
|
:err_win
|
||||||
@@ -182,12 +97,6 @@ echo Check "Install.nt" for a list of the steps required
|
|||||||
echo to build NetHack.
|
echo to build NetHack.
|
||||||
goto :fini
|
goto :fini
|
||||||
|
|
||||||
:err_data
|
|
||||||
echo A required file ..\..\dat\data.bas seems to be missing.
|
|
||||||
echo Check "Files." in the root directory for your NetHack distribution
|
|
||||||
echo and make sure that all required files exist.
|
|
||||||
goto :fini
|
|
||||||
|
|
||||||
:err_dir
|
:err_dir
|
||||||
echo Your directories are not set up properly, please re-read the
|
echo Your directories are not set up properly, please re-read the
|
||||||
echo documentation and sys/winnt/Install.nt.
|
echo documentation and sys/winnt/Install.nt.
|
||||||
|
|||||||
@@ -1,157 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
|
||||||
# Visual C++ Express 2010
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetHackW", "build\NetHackW.vcxproj", "{CEC5D360-8804-454F-8591-002184C23499}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dgncomp", "build\dgncomp.vcxproj", "{8A3F81C7-2968-49A8-86BF-2669412AD7DE}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{642BC75D-ABAF-403E-8224-7C725FD4CB42} = {642BC75D-ABAF-403E-8224-7C725FD4CB42}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dgnstuff", "build\dgnstuff.vcxproj", "{B9E02F2C-8851-442B-BF2A-3581802B78D4}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{FF144DFB-83A5-4D26-A598-715A2B354782} = {FF144DFB-83A5-4D26-A598-715A2B354782}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dlb_main", "build\dlb_main.vcxproj", "{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "levcomp", "build\levcomp.vcxproj", "{9DD9C52E-E8C9-4533-BD22-83C055C0AABA}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4} = {B9E02F2C-8851-442B-BF2A-3581802B78D4}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "levstuff", "build\levstuff.vcxproj", "{FF144DFB-83A5-4D26-A598-715A2B354782}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makedefs", "build\makedefs.vcxproj", "{BA3DD34C-04B7-40D0-B373-9329AA9E8945}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "recover", "build\recover.vcxproj", "{2F35F228-6733-4FE5-9B46-B3AA10D4BC2E}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tile2bmp", "build\tile2bmp.vcxproj", "{642BC75D-ABAF-403E-8224-7C725FD4CB42}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{9DD9C52E-E8C9-4533-BD22-83C055C0AABA} = {9DD9C52E-E8C9-4533-BD22-83C055C0AABA}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tilemap", "build\tilemap.vcxproj", "{93F10526-209E-41D7-BBEA-775787876895}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE} = {8A3F81C7-2968-49A8-86BF-2669412AD7DE}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tiles", "build\tiles.vcxproj", "{55946465-FC65-47B3-BB48-742C7694C0D6}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{93F10526-209E-41D7-BBEA-775787876895} = {93F10526-209E-41D7-BBEA-775787876895}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "uudecode", "build\uudecode.vcxproj", "{63F9B82B-F589-4082-ABE5-D4F0682050AB}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Win32 = Debug|Win32
|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Release|Win32 = Release|Win32
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{CEC5D360-8804-454F-8591-002184C23499}.Release|x64.Build.0 = Release|x64
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Release|x64.Build.0 = Release|x64
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
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|
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|
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|
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|
|
||||||
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|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
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|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/levcomp.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<AdditionalIncludeDirectories>..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;YY_NO_UNISTD_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/levcomp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\Release/</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x1009</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<ProgramDatabaseFile>.\..\util/levcomp.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/levcomp.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>levcomp</Message>
|
|
||||||
<Command>echo Building special levels
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
echo caveman.des
|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
echo endgame.des
|
|
||||||
..\util\levcomp.exe endgame.des
|
|
||||||
echo gehennom.des
|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/levcomp.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/levcomp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x1009</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\..\util/levcomp.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/levcomp.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>levcomp</Message>
|
|
||||||
<Command>echo Building special levels
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
echo caveman.des
|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
echo endgame.des
|
|
||||||
..\util\levcomp.exe endgame.des
|
|
||||||
echo gehennom.des
|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/levcomp.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/levcomp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x1009</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\..\util/levcomp.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/levcomp.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>levcomp</Message>
|
|
||||||
<Command>echo Building special levels
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
echo caveman.des
|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
echo endgame.des
|
|
||||||
..\util\levcomp.exe endgame.des
|
|
||||||
echo gehennom.des
|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\src\alloc.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\decl.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\drawing.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\util\lev_lex.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\..\util\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\Release\</IntDir>
|
|
||||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
|
||||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\util\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\..\util\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\Debug\</IntDir>
|
|
||||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
|
||||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/makedefs.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<AdditionalIncludeDirectories>.;..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\Release/</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<ProgramDatabaseFile>.\..\util/makedefs.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/makedefs.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<AdditionalIncludeDirectories>.;..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\Release/</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<ProgramDatabaseFile>.\..\util/makedefs.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/makedefs.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>.;..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\..\util/makedefs.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/makedefs.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>.;..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\..\util/makedefs.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\util\makedefs.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\monst.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<Command>echo chdir ..\win\win32
|
|
||||||
chdir ..\win\win32
|
|
||||||
echo decoding icon (nhico.uu to NetHack.ico)
|
|
||||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
||||||
echo decoding mnsel (mnsel.uu to mnsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnsel.uu
|
|
||||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
|
|
||||||
..\..\util\uudecode.exe mnselcnt.uu
|
|
||||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnunsel.uu
|
|
||||||
echo decoding petmark (petmark.uu to petmark.bmp)
|
|
||||||
..\..\util\uudecode.exe petmark.uu
|
|
||||||
echo decoding pilemark (pilemark.uu to pilemark.bmp)
|
|
||||||
..\..\util\uudecode.exe pilemark.uu
|
|
||||||
echo decoding splash (splash.uu to splash.bmp)
|
|
||||||
..\..\util\uudecode.exe splash.uu
|
|
||||||
echo decoding tombstone (rip.uu to rip.bmp)
|
|
||||||
..\..\util\uudecode.exe rip.uu
|
|
||||||
chdir ..\..\binary
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
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||||||
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|
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||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<Command>echo chdir ..\win\win32
|
|
||||||
chdir ..\win\win32
|
|
||||||
echo decoding icon (nhico.uu to NetHack.ico)
|
|
||||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
||||||
echo decoding mnsel (mnsel.uu to mnsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnsel.uu
|
|
||||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
|
|
||||||
..\..\util\uudecode.exe mnselcnt.uu
|
|
||||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnunsel.uu
|
|
||||||
echo decoding petmark (petmark.uu to petmark.bmp)
|
|
||||||
..\..\util\uudecode.exe petmark.uu
|
|
||||||
echo decoding pilemark (pilemark.uu to pilemark.bmp)
|
|
||||||
..\..\util\uudecode.exe pilemark.uu
|
|
||||||
echo decoding splash (splash.uu to splash.bmp)
|
|
||||||
..\..\util\uudecode.exe splash.uu
|
|
||||||
echo decoding tombstone (rip.uu to rip.bmp)
|
|
||||||
..\..\util\uudecode.exe rip.uu
|
|
||||||
chdir ..\..\binary
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
||||||
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|
|
||||||
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||||||
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|
|
||||||
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|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>echo chdir ..\win\win32
|
|
||||||
chdir ..\win\win32
|
|
||||||
echo decoding icon (nhico.uu to NetHack.ico)
|
|
||||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
||||||
echo decoding mnsel (mnsel.uu to mnsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnsel.uu
|
|
||||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
|
|
||||||
..\..\util\uudecode.exe mnselcnt.uu
|
|
||||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnunsel.uu
|
|
||||||
echo decoding petmark (petmark.uu to petmark.bmp)
|
|
||||||
..\..\util\uudecode.exe petmark.uu
|
|
||||||
echo decoding pilemark (pilemark.uu to pilemark.bmp)
|
|
||||||
..\..\util\uudecode.exe pilemark.uu
|
|
||||||
echo decoding splash (splash.uu to splash.bmp)
|
|
||||||
..\..\util\uudecode.exe splash.uu
|
|
||||||
echo decoding tombstone (rip.uu to rip.bmp)
|
|
||||||
..\..\util\uudecode.exe rip.uu
|
|
||||||
chdir ..\..\binary
|
|
||||||
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|
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||||||
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|
|
||||||
<Command>echo chdir ..\win\win32
|
|
||||||
chdir ..\win\win32
|
|
||||||
echo decoding icon (nhico.uu to NetHack.ico)
|
|
||||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
||||||
echo decoding mnsel (mnsel.uu to mnsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnsel.uu
|
|
||||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
|
|
||||||
..\..\util\uudecode.exe mnselcnt.uu
|
|
||||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnunsel.uu
|
|
||||||
echo decoding petmark (petmark.uu to petmark.bmp)
|
|
||||||
..\..\util\uudecode.exe petmark.uu
|
|
||||||
echo decoding pilemark (pilemark.uu to pilemark.bmp)
|
|
||||||
..\..\util\uudecode.exe pilemark.uu
|
|
||||||
echo decoding splash (splash.uu to splash.bmp)
|
|
||||||
..\..\util\uudecode.exe splash.uu
|
|
||||||
echo decoding tombstone (rip.uu to rip.bmp)
|
|
||||||
..\..\util\uudecode.exe rip.uu
|
|
||||||
chdir ..\..\binary
|
|
||||||
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||||||
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||||||
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|
|
||||||
ProjectSection(ProjectDependencies) = postProject
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{63F9B82B-F589-4082-ABE5-D4F0682050AB} = {63F9B82B-F589-4082-ABE5-D4F0682050AB}
|
|
||||||
{9DD9C52E-E8C9-4533-BD22-83C055C0AABA} = {9DD9C52E-E8C9-4533-BD22-83C055C0AABA}
|
|
||||||
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
|
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|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
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|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<Command>echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo data >dlb.lst
|
|
||||||
echo oracles >>dlb.lst
|
|
||||||
if exist options echo options >>dlb.lst
|
|
||||||
if exist ttyoptions echo ttyoptions >>dlb.lst
|
|
||||||
if exist guioptions echo guioptions >>dlb.lst
|
|
||||||
if NOT exist porthelp copy ..\sys\winnt\porthelp porthelp
|
|
||||||
if exist porthelp echo porthelp >>dlb.lst
|
|
||||||
echo quest.dat >>dlb.lst
|
|
||||||
echo rumors >>dlb.lst
|
|
||||||
echo engrave >>dlb.lst
|
|
||||||
echo epitaph >>dlb.lst
|
|
||||||
echo bogusmon >>dlb.lst
|
|
||||||
echo tribute >>dlb.lst
|
|
||||||
echo help >>dlb.lst
|
|
||||||
echo hh >>dlb.lst
|
|
||||||
echo cmdhelp >>dlb.lst
|
|
||||||
echo history >>dlb.lst
|
|
||||||
echo opthelp >>dlb.lst
|
|
||||||
echo wizhelp >>dlb.lst
|
|
||||||
echo dungeon >>dlb.lst
|
|
||||||
echo license >>dlb.lst
|
|
||||||
for %%N in (*.lev) do echo %%N >>dlb.lst
|
|
||||||
..\util\dlb_main.exe cIf dlb.lst nhdat
|
|
||||||
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|
|
||||||
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|
|
||||||
echo if NOT exist ..\binary\*.* mkdir ..\binary
|
|
||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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||||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
||||||
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|
|
||||||
<Project>{9dd9c52e-e8c9-4533-bd22-83c055c0aaba}</Project>
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|
||||||
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|
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|
|
||||||
<Project>{ba3dd34c-04b7-40d0-b373-9329aa9e8945}</Project>
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
@@ -1,581 +0,0 @@
|
|||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<ProjectGuid>{9DD9C52E-E8C9-4533-BD22-83C055C0AABA}</ProjectGuid>
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|
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|
||||||
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|
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|
|
||||||
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|
|
||||||
<UseOfMfc>false</UseOfMfc>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
<PlatformToolset>v120</PlatformToolset>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
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|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
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|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
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||||||
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|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
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|
|
||||||
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|
|
||||||
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||||||
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||||||
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||||||
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|
|
||||||
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|
||||||
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|
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|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
|
|
||||||
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|
|
||||||
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|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
|
||||||
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|
|
||||||
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|
|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\util\</OutDir>
|
|
||||||
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|
|
||||||
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|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<Midl>
|
|
||||||
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|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<AdditionalIncludeDirectories>..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
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|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
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|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<ResourceCompile>
|
|
||||||
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|
|
||||||
<Culture>0x1009</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<ProgramDatabaseFile>.\..\util/levcomp.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/levcomp.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>levcomp</Message>
|
|
||||||
<Command>echo Building special levels
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
echo caveman.des
|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
echo endgame.des
|
|
||||||
..\util\levcomp.exe endgame.des
|
|
||||||
echo gehennom.des
|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/levcomp.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<AdditionalIncludeDirectories>..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;YY_NO_UNISTD_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/levcomp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x1009</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<ProgramDatabaseFile>.\..\util/levcomp.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/levcomp.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>levcomp</Message>
|
|
||||||
<Command>echo Building special levels
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
echo caveman.des
|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
echo endgame.des
|
|
||||||
..\util\levcomp.exe endgame.des
|
|
||||||
echo gehennom.des
|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/levcomp.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/levcomp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x1009</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
<AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/levcomp.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>levcomp</Message>
|
|
||||||
<Command>echo Building special levels
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
echo caveman.des
|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
echo endgame.des
|
|
||||||
..\util\levcomp.exe endgame.des
|
|
||||||
echo gehennom.des
|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/levcomp.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/levcomp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x1009</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/levcomp.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>levcomp</Message>
|
|
||||||
<Command>echo Building special levels
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
echo arch.des
|
|
||||||
..\util\levcomp.exe arch.des
|
|
||||||
echo barb.des
|
|
||||||
..\util\levcomp.exe barb.des
|
|
||||||
echo bigroom.des
|
|
||||||
..\util\levcomp.exe bigroom.des
|
|
||||||
echo castle.des
|
|
||||||
..\util\levcomp.exe castle.des
|
|
||||||
echo caveman.des
|
|
||||||
..\util\levcomp.exe caveman.des
|
|
||||||
echo endgame.des
|
|
||||||
..\util\levcomp.exe endgame.des
|
|
||||||
echo gehennom.des
|
|
||||||
..\util\levcomp.exe gehennom.des
|
|
||||||
echo healer.des
|
|
||||||
..\util\levcomp.exe healer.des
|
|
||||||
echo knight.des
|
|
||||||
..\util\levcomp.exe knight.des
|
|
||||||
echo knox.des
|
|
||||||
..\util\levcomp.exe knox.des
|
|
||||||
echo medusa.des
|
|
||||||
..\util\levcomp.exe medusa.des
|
|
||||||
echo mines.des
|
|
||||||
..\util\levcomp.exe mines.des
|
|
||||||
echo monk.des
|
|
||||||
..\util\levcomp.exe monk.des
|
|
||||||
echo oracle.des
|
|
||||||
..\util\levcomp.exe oracle.des
|
|
||||||
echo priest.des
|
|
||||||
..\util\levcomp.exe priest.des
|
|
||||||
echo ranger.des
|
|
||||||
..\util\levcomp.exe ranger.des
|
|
||||||
echo rogue.des
|
|
||||||
..\util\levcomp.exe rogue.des
|
|
||||||
echo samurai.des
|
|
||||||
..\util\levcomp.exe samurai.des
|
|
||||||
echo sokoban.des
|
|
||||||
..\util\levcomp.exe sokoban.des
|
|
||||||
echo tourist.des
|
|
||||||
..\util\levcomp.exe tourist.des
|
|
||||||
echo tower.des
|
|
||||||
..\util\levcomp.exe tower.des
|
|
||||||
echo valkyrie.des
|
|
||||||
..\util\levcomp.exe valkyrie.des
|
|
||||||
echo wizard .des
|
|
||||||
..\util\levcomp.exe wizard.des
|
|
||||||
echo yendor.des
|
|
||||||
..\util\levcomp.exe yendor.des
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\src\alloc.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\decl.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\drawing.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\util\lev_lex.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\util\lev_main.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\util\lev_yacc.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<ProgramDatabaseFile>.\..\util/makedefs.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating ..\dat\engrave, ..\dat\epitaph, ..\dat\bogusmon
|
|
||||||
echo ..\util\makedefs.exe -s
|
|
||||||
..\util\makedefs.exe -s
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/makedefs.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<AdditionalIncludeDirectories>.;..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<ProgramDatabaseFile>.\..\util/makedefs.pdb</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating ..\dat\engrave, ..\dat\epitaph, ..\dat\bogusmon
|
|
||||||
echo ..\util\makedefs.exe -s
|
|
||||||
..\util\makedefs.exe -s
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/makedefs.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>.;..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
<AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating ..\dat\engrave, ..\dat\epitaph, ..\dat\bogusmon
|
|
||||||
echo ..\util\makedefs.exe -s
|
|
||||||
..\util\makedefs.exe -s
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\..\util/makedefs.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>.;..\include;..\sys\winnt;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;WIN32CON;DLB;MSWIN_GRAPHICS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/makedefs.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\..\util/makedefs.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Running makedefs</Message>
|
|
||||||
<Command>echo chdir ..\util
|
|
||||||
chdir ..\util
|
|
||||||
chdir
|
|
||||||
echo makedefs.exe -v
|
|
||||||
makedefs.exe -v
|
|
||||||
echo makedefs.exe -o
|
|
||||||
makedefs.exe -o
|
|
||||||
echo makedefs.exe -p
|
|
||||||
makedefs.exe -p
|
|
||||||
echo makedefs.exe -m
|
|
||||||
makedefs.exe -m
|
|
||||||
echo makedefs.exe -z
|
|
||||||
makedefs.exe -z
|
|
||||||
echo chdir ..\dat
|
|
||||||
chdir ..\dat
|
|
||||||
chdir
|
|
||||||
echo Generating NetHack database
|
|
||||||
echo ..\util\makedefs.exe -d
|
|
||||||
..\util\makedefs.exe -d
|
|
||||||
echo Generating rumors
|
|
||||||
echo ..\util\makedefs.exe -r
|
|
||||||
..\util\makedefs.exe -r
|
|
||||||
echo Generating ..\dat\engrave, ..\dat\epitaph, ..\dat\bogusmon
|
|
||||||
echo ..\util\makedefs.exe -s
|
|
||||||
..\util\makedefs.exe -s
|
|
||||||
echo Generating quests
|
|
||||||
echo ..\util\makedefs.exe -q
|
|
||||||
..\util\makedefs.exe -q
|
|
||||||
echo Generating oracles
|
|
||||||
echo ..\util\makedefs.exe -h
|
|
||||||
..\util\makedefs.exe -h
|
|
||||||
echo Generating dungeon.pdf
|
|
||||||
echo ..\util\makedefs.exe -e
|
|
||||||
..\util\makedefs.exe -e
|
|
||||||
echo chdir ..\build
|
|
||||||
chdir ..\build
|
|
||||||
copy ..\win\share\tilemap.c ..\win\share\tiletxt.c
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\util\makedefs.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\monst.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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||||||
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|
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|
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|
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|
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|
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|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\Release/uudecode.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>echo chdir ..\win\win32
|
|
||||||
chdir ..\win\win32
|
|
||||||
echo decoding icon (nhico.uu to NetHack.ico)
|
|
||||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
||||||
echo decoding mnsel (mnsel.uu to mnsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnsel.uu
|
|
||||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
|
|
||||||
..\..\util\uudecode.exe mnselcnt.uu
|
|
||||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnunsel.uu
|
|
||||||
echo decoding petmark (petmark.uu to petmark.bmp)
|
|
||||||
..\..\util\uudecode.exe petmark.uu
|
|
||||||
echo decoding pilemark (pilemark.uu to pilemark.bmp)
|
|
||||||
..\..\util\uudecode.exe pilemark.uu
|
|
||||||
echo decoding splash (splash.uu to splash.bmp)
|
|
||||||
..\..\util\uudecode.exe splash.uu
|
|
||||||
echo decoding tombstone (rip.uu to rip.bmp)
|
|
||||||
..\..\util\uudecode.exe rip.uu
|
|
||||||
echo decoding record (record.uu to record.)
|
|
||||||
..\..\util\uudecode.exe record.uu
|
|
||||||
chdir ..\..\binary
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\Debug/uudecode.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/uudecode.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
<AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\Debug/uudecode.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>echo chdir ..\win\win32
|
|
||||||
chdir ..\win\win32
|
|
||||||
echo decoding icon (nhico.uu to NetHack.ico)
|
|
||||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
||||||
echo decoding mnsel (mnsel.uu to mnsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnsel.uu
|
|
||||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
|
|
||||||
..\..\util\uudecode.exe mnselcnt.uu
|
|
||||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnunsel.uu
|
|
||||||
echo decoding petmark (petmark.uu to petmark.bmp)
|
|
||||||
..\..\util\uudecode.exe petmark.uu
|
|
||||||
echo decoding pilemark (pilemark.uu to pilemark.bmp)
|
|
||||||
..\..\util\uudecode.exe pilemark.uu
|
|
||||||
echo decoding splash (splash.uu to splash.bmp)
|
|
||||||
..\..\util\uudecode.exe splash.uu
|
|
||||||
echo decoding tombstone (rip.uu to rip.bmp)
|
|
||||||
..\..\util\uudecode.exe rip.uu
|
|
||||||
echo decoding record (record.uu to record.)
|
|
||||||
..\..\util\uudecode.exe record.uu
|
|
||||||
chdir ..\..\binary
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TypeLibraryName>.\Debug/uudecode.tlb</TypeLibraryName>
|
|
||||||
<HeaderFileName>
|
|
||||||
</HeaderFileName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Debug/uudecode.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AssemblerListingLocation>.\$(ConfigurationName)\$(ProjectName)\</AssemblerListingLocation>
|
|
||||||
<ObjectFileName>.\$(ConfigurationName)\$(ProjectName)\</ObjectFileName>
|
|
||||||
<ProgramDataBaseFileName>.\$(ConfigurationName)\$(ProjectName)\</ProgramDataBaseFileName>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
||||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
|
||||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
||||||
<DataExecutionPrevention>
|
|
||||||
</DataExecutionPrevention>
|
|
||||||
<AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<Bscmake>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<OutputFile>.\Debug/uudecode.bsc</OutputFile>
|
|
||||||
</Bscmake>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>echo chdir ..\win\win32
|
|
||||||
chdir ..\win\win32
|
|
||||||
echo decoding icon (nhico.uu to NetHack.ico)
|
|
||||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
||||||
echo decoding mnsel (mnsel.uu to mnsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnsel.uu
|
|
||||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
|
|
||||||
..\..\util\uudecode.exe mnselcnt.uu
|
|
||||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
|
|
||||||
..\..\util\uudecode.exe mnunsel.uu
|
|
||||||
echo decoding petmark (petmark.uu to petmark.bmp)
|
|
||||||
..\..\util\uudecode.exe petmark.uu
|
|
||||||
echo decoding pilemark (pilemark.uu to pilemark.bmp)
|
|
||||||
..\..\util\uudecode.exe pilemark.uu
|
|
||||||
echo decoding splash (splash.uu to splash.bmp)
|
|
||||||
..\..\util\uudecode.exe splash.uu
|
|
||||||
echo decoding tombstone (rip.uu to rip.bmp)
|
|
||||||
..\..\util\uudecode.exe rip.uu
|
|
||||||
echo decoding record (record.uu to record.)
|
|
||||||
..\..\util\uudecode.exe record.uu
|
|
||||||
chdir ..\..\binary
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\sys\share\uudecode.c">
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
Reference in New Issue
Block a user