rolling boulder not in bones files
<Someone> Cced from rgrn: <email deleted> (<Someone>) writes: [killed by a boulder trap, left bones] > Then I realized... there's no boulder. Did the boulder disappear > because I died from the attack, thus bypassing the code that moves the > boulder to its intended destination? Did the creation of the bones > file destroy the boulder? Do boulder traps sometimes get > "deactivated" when bones files are loaded? The first of these. If you look at launch_obj(), there's an obj_extract_self() early on, then all the tracking its trajectory, then a place_object() when it comes to rest; since the thitu() call kills you during the trajectory part, the boulder never gets re-placed onto the map. This is, I think, a bug (and one that will apply to any monster-thrown object that kills you, as well); reported to the DevTeam.
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@@ -49,6 +49,7 @@ fractured boulders or statues produced inconsistent object settings on the
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really fix rolling boulder bug C340-18, the previous "fix" reversed the test
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monster throwing greased weapon has same chance for slip/misfire as player
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killing a pet by displacing it into a trap now yields experience
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prevent a rolling boulder that is in motion from vanishing in bones files
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Platform- and/or Interface-Specific Fixes
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