debug_fuzzer change

I don't always want to abort() on an impossible() when debug_fuzzing,
especially if the first impossible() encountered isn't related to the
bug I'm in the midst of trying to hunt down.

I often have breakpoints on impossible() anyway, and I'd like a simple
way to avoid the panic() call during a lengthy debug session.

Make iflags.debug_fuzzer an xint8 instead of a boolean.
Call abort() only if iflags.debug_fuzzer is set to 1.

That allows setting iflags.debug_fuzzer to 2 in order to bypass the
abort call, and make use of other breakpoints that have been set
to narrow down a particular issue.
This commit is contained in:
nhmall
2024-09-09 17:26:53 -04:00
parent 6f64ed90ed
commit d852d54e4c
2 changed files with 3 additions and 2 deletions

View File

@@ -233,7 +233,6 @@ struct accessibility_data {
struct instance_flags {
boolean query_menu; /* use a menu for yes/no queries */
boolean showdamage;
boolean debug_fuzzer; /* fuzz testing */
boolean defer_plname; /* X11 hack: askname() might not set svp.plname */
boolean herecmd_menu; /* use menu when mouseclick on yourself */
boolean invis_goldsym; /* gold symbol is ' '? */
@@ -244,6 +243,7 @@ struct instance_flags {
* indirectly so we can't use xname_flags() */
boolean remember_getpos; /* save getpos() positioning in do-again queue */
boolean sad_feeling; /* unseen pet is dying */
xint8 debug_fuzzer; /* fuzz testing */
int at_midnight; /* only valid during end of game disclosure */
int at_night; /* also only valid during end of game disclosure */
int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */