diff --git a/doc/fixes36.1 b/doc/fixes36.1 index 2602460c0..12386fc24 100644 --- a/doc/fixes36.1 +++ b/doc/fixes36.1 @@ -97,6 +97,7 @@ make vault guard accept names starting with number fix weight of containers in special levels make the raven medusa level shortsighted fix possible segfault in lev_comp when map was too tall +fix "the ice is bridged with ice" when freezing castle's moat or Medusa's sea Platform- and/or Interface-Specific Fixes diff --git a/src/zap.c b/src/zap.c index 0749c8dbf..6a695fbac 100644 --- a/src/zap.c +++ b/src/zap.c @@ -4234,8 +4234,8 @@ short exploding_wand_typ; case ZT_COLD: if (is_pool(x, y) || is_lava(x, y)) { - boolean lava = is_lava(x, y); - boolean moat = is_moat(x, y); + boolean lava = is_lava(x, y), + moat = is_moat(x, y); if (lev->typ == WATER) { /* For now, don't let WATER freeze. */ @@ -4245,23 +4245,25 @@ short exploding_wand_typ; You_hear("a soft crackling."); rangemod -= 1000; /* stop */ } else { + char buf[BUFSZ]; + + Strcpy(buf, waterbody_name(x, y)); /* for MOAT */ rangemod -= 3; if (lev->typ == DRAWBRIDGE_UP) { lev->drawbridgemask &= ~DB_UNDER; /* clear lava */ lev->drawbridgemask |= (lava ? DB_FLOOR : DB_ICE); } else { if (!lava) - lev->icedpool = - (lev->typ == POOL ? ICED_POOL : ICED_MOAT); - lev->typ = (lava ? ROOM : ICE); + lev->icedpool = (lev->typ == POOL) ? ICED_POOL + : ICED_MOAT; + lev->typ = lava ? ROOM : ICE; } bury_objs(x, y); if (see_it) { if (lava) Norep("The lava cools and solidifies."); else if (moat) - Norep("The %s is bridged with ice!", - waterbody_name(x, y)); + Norep("The %s is bridged with ice!", buf); else Norep("The water freezes."); newsym(x, y);