Artifact and #offer rebalance, part 1: sacrifice gifts

In 3.6, artifact gifts are often either a) entirely useless or
b) gamebreaking, neither of which is really ideal from a balance
perspective.

This commit aims to make artifact gifts more useful in the early
game by greatly increasing the chance for situational artifacts to
generate positively enchanted.  However, the most powerful
artifacts will now only be gifted if you offer a high-value corpse,
meaning that they are only likely to be accessible later in the
game.  The selection of which artifact to gift has become more
complicated in order to a) increase the chance that it fits the
character and b) reduce cheese strategies (e.g. it is no longer
possible for elves to force the gifting of Stormbringer as the
first sacrifice gift).
This commit is contained in:
Alex Smith
2024-12-12 03:14:47 +00:00
parent aedb24d343
commit d87cadaf73
8 changed files with 163 additions and 83 deletions

View File

@@ -1486,6 +1486,10 @@ digging in ice was handled inconsistently, particularly if done at the span
angry god may remove an intrinsic
gelatinous cubes eat organic objects inside them
pets with reflection were unwilling to attack floating eyes
artifact gifts are rebalanced (easier to obtain; higher-value sacrifices are
needed for higher-value artifacts; lower-value artifacts are usually
gifted enchanted; unaligned artifacts are possible but rare even on
the first gift; artifacts you can't use well are less likely)
Fixes to 3.7.0-x General Problems Exposed Via git Repository