From d88f0cfeeee52cca3934580ffd824bc44a792ed7 Mon Sep 17 00:00:00 2001 From: Alex Smith Date: Mon, 5 May 2025 01:22:29 +0100 Subject: [PATCH] Change level difficulty formula for the ring of aggravate monster +15 wasn't very impactful in the late game and late mid-game, but was much too lethal in the early game (wearing the ring for a while near the start of the game would make the game unwinnable as very out-of-depth monsters spawned, and they would still be there even after removing the ring and usually capable of one-shotting an early-game character). This commit changes it to a doubling of level difficulty rather than a flat increase: that makes it more relevant in the late-game where a +25 or +50 might potentially have an impact, and more survivable in the early game (although it still spawns monsters that are difficult for the point in the game, there is now a chance that you might survive long enough to be able to take the ring off and clear off all the out-of-depth monsters that spawned). --- src/dungeon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dungeon.c b/src/dungeon.c index aac8266a8..9a43ed7ac 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -2073,7 +2073,7 @@ level_difficulty(void) } /* ring of aggravate monster */ if (EAggravate_monster) - res += 15; + res = res > 25 ? 50 : res * 2; return res; }