diff --git a/dat/minetn-6.lua b/dat/minetn-6.lua index 5cb9addfc..9a3fdaab4 100644 --- a/dat/minetn-6.lua +++ b/dat/minetn-6.lua @@ -11,55 +11,62 @@ des.level_flags("mazelevel", "inaccessibles") des.level_init({ style="mines", fg=".", bg="-", smoothed=true, joined=true,lit=1,walled=true }) +-- Map extends the full height of the playable area in order to prevent any of +-- the cavern fill from getting cut off by walls of the town buildings and +-- creating inaccessible spaces. The inaccessibles flag does compensate for +-- this, but it does so by doing things like creating backdoors into adjacent +-- shops which we don't want. des.map({ halign = "center", valign = "top", map = [[ -.-----................----------------.- +x--------xxxxxxxxxxx-------------------x +x------xxxxxxxxxxxxxx-----------------xx +.-----................----------------.x .|...|................|...|..|...|...|.. .|...+..--+--.........|...|..|...|...|.. .|...|..|...|..-----..|...|..|-+---+--.. -.-----..|...|--|...|..--+---+-.........| +.-----..|...|--|...|..--+---+-.........x ........|...|..|...+.............-----.. ........-----..|...|......--+-...|...|.. -.----...|...|+------..{...|..|...+...|.. -.|..+...|...|.............|..|...|...|.. -.|..|...|...|-+-.....---+-------------.| -.----...--+--..|..-+-|.................. -...|........|..|..|..|----....---------. -...|..T.....----..|..|...+....|......|-. -...|-....{........|..|...|....+......|-. -...--..-....T.....--------....|......|-. +x----...|...|+------..{...|..|...+...|.. +x|..+...|...|.............|..|...|...|.. +x|..|...|...|-+-.....---+-------------.x +x----...--+--..|..-+-|.................. +...|........|..|..|..|----....--------x. +...|..T.....----..|..|...+....|......|x. +...|-....{........|..|...|....+......|x. +...--..-....T.....--------....|......|x. .......--.....................---------- +xxxxx-----xxxxxxxxxxxxxxxxxx------------ +xxxx-------xxxxxxxxxxxxxxx-------------- ]] }); -des.region(selection.area(00,00,38,15),"lit") -des.levregion({ type="stair-up", region={01,03,20,19}, region_islev=1, exclude={0,0,39,15} }) -des.levregion({ type="stair-down", region={61,03,75,19}, region_islev=1, exclude={0,0,39,15} }) -des.feature("fountain" ,22,07) -des.feature("fountain", 09,13) -des.region(selection.area(13,5,14,6),"unlit") -des.region({ region={09,07, 11,09}, lit=1, type="candle shop", filled=1 }) -des.region({ region={16,04, 18,06}, lit=1, type="tool shop", filled=1 }) -des.region({ region={23,01, 25,03}, lit=1, type="shop", filled=1 }) -des.region({ region={22,12, 24,13}, lit=1, type=monkfoodshop(), filled=1 }) -des.region({ region={31,12, 36,14}, lit=1, type="temple", filled=1 }) -des.altar({ x=35,y=13,align=align[1],type="shrine"}) +des.region(selection.area(00,00,39,19),"lit") +des.levregion({ type="stair-up", region={01,03,20,19}, region_islev=1, exclude={0,0,39,19} }) +des.levregion({ type="stair-down", region={61,03,75,19}, region_islev=1, exclude={0,0,39,19} }) +des.region(selection.area(13,7,14,8),"unlit") +des.region({ region={09,09, 11,11}, lit=1, type="candle shop", filled=1 }) +des.region({ region={16,06, 18,08}, lit=1, type="tool shop", filled=1 }) +des.region({ region={23,03, 25,05}, lit=1, type="shop", filled=1 }) +des.region({ region={22,14, 24,15}, lit=1, type=monkfoodshop(), filled=1 }) +des.region({ region={31,14, 36,16}, lit=1, type="temple", filled=1 }) +des.altar({ x=35,y=15,align=align[1],type="shrine"}) -des.door("closed",5,2) -des.door("locked",4,8) -des.door("closed",10,2) -des.door("closed",10,10) -des.door("locked",13,7) -des.door("locked",14,9) -des.door("closed",19,5) -des.door("closed",19,10) -des.door("closed",24,4) -des.door("closed",24,9) -des.door("closed",25,12) -des.door("closed",28,4) -des.door("locked",28,6) -des.door("closed",30,13) -des.door("closed",31,3) -des.door("closed",35,3) -des.door("closed",33,7) +des.door("closed",5,4) +des.door("locked",4,10) +des.door("closed",10,4) +des.door("closed",10,12) +des.door("locked",13,9) +des.door("locked",14,11) +des.door("closed",19,7) +des.door("closed",19,12) +des.door("closed",24,6) +des.door("closed",24,11) +des.door("closed",25,14) +des.door("closed",28,6) +des.door("locked",28,8) +des.door("closed",30,15) +des.door("closed",31,5) +des.door("closed",35,5) +des.door("closed",33,9) des.monster("gnome") des.monster("gnome") @@ -67,9 +74,9 @@ des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") -des.monster("gnome", 14, 6) -des.monster("gnome lord", 14, 5) -des.monster("gnome", 27, 8) +des.monster("gnome", 14, 8) +des.monster("gnome lord", 14, 7) +des.monster("gnome", 27, 10) des.monster("gnome lord") des.monster("gnome lord") des.monster("dwarf")