diff --git a/dat/yendor.des b/dat/yendor.des index ea27c871b..df937fa1a 100644 --- a/dat/yendor.des +++ b/dat/yendor.des @@ -30,6 +30,8 @@ TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12) # Make it a morgue for rm id in mkmaze.c # for the purpose of random sdoor placement REGION:(12,01,20,09),unlit,"morgue",unfilled +# another region to constrain monster arrival +REGION:(01,01,10,11),unlit,"ordinary",unfilled MAZEWALK:(28,05),east LADDER:(06,05),down # Non diggable walls @@ -111,6 +113,8 @@ STAIR:levregion(01,00,79,20),(0,0,28,12),up STAIR:levregion(01,00,79,20),(0,0,28,12),down BRANCH:levregion(01,00,79,20),(0,0,28,12) TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12) +# entire tower in a region, constrains monster migration +REGION:(01,01,26,11),unlit,"ordinary",unfilled REGION:(09,03,17,09),unlit,"zoo" DOOR:closed,(15,02) DOOR:closed,(11,10) diff --git a/doc/fixes34.4 b/doc/fixes34.4 index 796ad2a9f..a1e9563e9 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -257,6 +257,7 @@ prevent obj_is_local panic during bones creation when splatter_burning_oil() from a thrown potion of oil kills the hero fix region timeout detection, caused strange display of stinking cloud while wearing the Eyes of the Overworld +try to keep migrating monsters from escaping the wizard tower Platform- and/or Interface-Specific Fixes